1on1-Challenge

Well started out to be a simple 1on1 map and ended up a little bit crazier than i thought. Im not sure what kind of theme its supposed to be...

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Well started out to be a simple 1on1 map and ended up a little bit crazier than i thought. Im not sure what kind of theme its supposed to be, i guess a custom arena built by liandri. There are a few bugs that i couldn't fix, (1) In spectator mode if you fly around at the top of the map it crashes ut (2) the bots wont grab u-damage (i deleted my efforts to make them in case you are wondering). Replaced the invisibility pickup sound with the q3a sound, and the armour pickup sound with a ut2003 sound. My monitor is broken so i think maybe the lighting is off (you may have to decrease the brightness).

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Download 'dm1on1challenge.zip' (2.95MB)

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Readme
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Challenge

Created by: Arch-E-Tech
E-Mail: lordstanley44@hotmail.com
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Installation
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Put DM-1on1-Challenge.unr in your UnrealTournament/Maps folder
Put TobioTrees.u in your UnrealTournament/System folder
Put HongKong_Music.umx in your UnrealTournament/Music folder
Put ChallengeArc.uax in your UnrealTournament/Sound folder
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Release Notes
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Date of release:       2.07.2005
Build time:            2 days
New Textures:          Yes (In MyLevel)
New Sounds:            Yes (ChallengeArc.uax)
New Music:             Yes (hongkong_music)
New System Files:      Yes (TobioTrees)
Tools used:            UnrealEd 2.0
Other maps by author:  None                     
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Well started out to be a simple 1on1 map and ended up a little bit crazier than i thought. Im not sure what kind of theme its supposed to be, i guess a custom arena built by liandri. There are a few bugs that i couldn't fix, (1) In spectator mode if you fly around at the top of the map it crashes ut (2) the bots wont grab u-damage (i deleted my efforts to make them in case you are wondering). Replaced the invisibility pickup sound with the q3a sound, and the armour pickup sound with a ut2003 sound. My monitor is broken so i think maybe the lighting is off (you may have to decrease the brightness). 

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Credits
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Hourences for great textures, and everyone else whoose materials i used.

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Copyright
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This level may not be used as base for other maps unless with my explicit permission.
This map may not be used for commercial purposes unless with my explicit permission.
This map may be distributed over the internet.
© Arch-E-Tech, 2005. All rights reserved.

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Arch-E-Tech


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Registered 4th July 2005

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