I would write a review, but I don't have the will right now. E-mail me one to firstname.lastname@example.org
Introduction AirBuccaneers is a modification for UnrealTournament 2004. It contains a new multiplayer game type with hot air balloons, cannons, airmines and various other pseudo ancient gadgets. The game is a compelling combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring. AirBuccaneers is targeted for novice 3D gamers, but offers plenty of challenge for veteran team players as well. The game is designed for Internet/LAN multiplayer games but can be also practiced offline by using bots as opponents. The game contains: * New multiplayer type containing intense and strategic hot air balloon fights * New player models, weapons, graphics and sounds to complete the unique atmosphere * Seven maps with different game types: HarbourRain (Domination), Harbour (Treasure Hunt), LakeInari (Team DeathMatch), Louhenkota (Moving Domination), OldForest (Team DeathMatch), Ruins (Team DeathMatch), Swamp (Treasure Hunt) and Tower (Domination) * Original and highly unique content with special thematic atmosphere * Genre mix (airwar, tactical vehicle ops and "sea" battles) * Simple control interface (action button, jump, walk, strafe, turn, throw "weapon", F1 for stats) Requirements and Installation IMPORTANT: When installing full version of AirBuccaneers Beta 4.1, remember to uninstall any previous versions of AirBuccaneers. You should not have a folder UT2004\AirBuccaneers when starting the installation. You need a retail version of UnrealTournament 2004 to be able to play AirBuccaneers. Your UT2004 must be also patched to the latest version v 3236 which can be downloaded from here. The installed game files require 362 MB hard drive space. UMOD version installation (preferred): * Double-click the file AirBuccaneersBeta41.ut4mod * To uninstall use the uninstallation shortcut. Alternatively, run setup.exe in the UT2004\System directory and choose to uninstall AirBuccaneers Beta 4.1 Manual ZIP version installation: * Uncompress the contents of Manual Installation ZIP-file including folder info into your UT2004 folder * To uninstall delete the AirBuccaneers folder inside the UT2004 folder Getting started Starting AirBuccaneers You can start AirBuccaneers from the shortcut created during the installation to the Windows Start Menu. If you didn't install from the umod, you have to start by using one of the alternate methods: * Alternate method 1) Start UT2004 normally, go to the Community menu->User mods, selecting AirBuccaneers Beta 4 from the list and pressing the Activate button * Alternate method 2) Browse to UT2004\AirBuccaneers folder and execute the AirBuccaneers.bat file. Controls AirBuccaneers uses the same keyboard settings as normal UT2004. The keys you will mostly need are: * Movement keys (forward, backward, strafe left, strafe right) * Action keys (normal fire, jump, crouch, throw weapon) * Number keys (or mouse wheel) for browsing the inventory items * Normal look operations (mouse) * Balloon steering has some evasive manoeuvres bound to control keys: Upwards blast (4xUP), Dive(4xDOWN), Fast forward or "Puhuri" (2xDOWN+2xUP) and Strafes (4xLEFT or 4xRIGHT) * F1 for player and team status (score, etc.) and the gametype (map objective) * The throw weapon key (BACKSPACE) for storing items in the wooden barrel on the balloon deck (throw them near it, and they will be stored in the barrel). * Pressing jump-key while in mid-air and below a balloon which is not too far away activates the rope. While using a rope use forward and back keys to go up/down. When just below the balloon press jump to board it. You can also press the crouch key to let go of the rope. HUD The HUD contains the following items: * Inventory items you currently have. The selected item is highlighted. * Action Icon shown when you can use your current item on the object in front of you. * Health indicator showing your current health * Balloon crew list is shown when you are in a balloon * Balloon status information and altimeter are shown when you are steering the balloon * Remaining time of the current round * Compass for directions to home base, enemy base and to possible objective target * Scores of both teams and your personal score referred as XP (experience) Inventory Items * Empty Hands are necessary for cannon aiming and balloon steering; you can also release the ropes with them and get more ammunition from storage barrel. * Torch for firing the cannon * Cannonballs can be used on cannons (double load for increased damage). * Sword is used for cutting the balloon ropes and for hacking enemies. * Gunpowder pouches can be used to destroy other balloons, objectives and other players. * Telescope for snooping around * Airmines for laying minefields into the air and loading into the cannon barrel for cannon rocket shot. * Defence Musket for blocking incoming direct cannonball hits and destroying gunpowder pouches Balloon Hot air balloon is the most important way of travelling. It also has a lot of firepower thanks to the cannon attached to it. Balloon contains one action position. Use the steering icon near the rudder to enter the balloon steering mode. In this mode you can change the direction and height of the balloon. To exit the steering mode press action key/button. Evasive manoeuvres can be launched by sequential key presses. 4 times UP launches the Upwards blast causing the balloon to increase height rapidly, 4 times DOWN executes Dive with fast altitude drop. Finally, 2 times DOWN combined with 2 times UP (in sequence) initiates Fast forward or "Puhuri" which increases the balloon speed for a while. In addition there are Strafes (4 times LEFT or 4 times RIGHT), which cause sideways movement to left or right. These "stunts" require a certain period of time for "recharging". Check out the status screen for stunt availability. The balloon also contains a wooden barrel which can be used to store items like extra cannon balls. Drop items ("throw weapon") near the barrel to store them into it. Use empty hands on barrel to get items back from it. When empty, the wooden barrel automatically provides one additional cannon ball every now and then. The balloons have weather vanes indicating the turbulence and wind directions. The turbulence affects balloon steering. Higher altitude usually means more turbulence, so watch you altimeter on the right side of screen. The possible successful drop count (tally) is indicated on weather vane (small team symbols for individual drops and big team symbol for ace status, i.e., 5 or more drops). Furthermore, balloon and crew specific information is shown on the hud. Cannon Cannon is used to blow up all kinds of things. Cannon contains three different positions: * Use the back of the cannon to enter the cannon aiming mode. * Use a cannonball (or two) on the cannon barrel to load it up for normal shot. * Use gunpowder pouches (1 to 3) on the cannon barrel to load it with flamethrower shot. * Use airmines (1-16) on the cannon barrel to load it with a rocket shot. * Use the torch to light the firewire in order to shoot with the cannon Game objectives There are four types of games available at the moment. Most of these types are used within a specific map. AirBuccaneers Beta 4 contains seven different maps that serve as an illustrative compilation of map and game type possibilities. Area Domination map (HarbourRain, Tower) has a specific static area that needs to be dominated. Consistent air supremacy is practically the only way to win the game. Try to stay within the close range of the target and keep the enemy out. Remember that you can only dominate with balloons. Moving Domination Target map (Louhenkota) contains flying and moving target (floating kota village), which has to be "escorted". The game type is same as area domination, but now the target area moves according to domination status. Treasure Hunt (Harbour, Swamp) includes destroying the opposing team balloons and collecting the small treasure balloons that will be left "behind". Treasure balloons can be collected by flying "through" them. Try to catch them with the log rig of your own balloon. Scores will be counted ONLY on the treasure basis. The team, which has higher number of treasure barrels collected, will win the match. Teams can also collect treasures of their own tribe, thus, making it impossible for the enemy to claim the price. Fourth game type is the traditional TeamDeathMatch (OldForest and Ruins) where the teams compete against each other. First team to reach the score limit wins. Or, if time runs out, the higher score wins. After each match ends, the teams will gather into the Trophy Room, which is the place for aftermath and debriefing. Glorious players will be awarded and you are free to express your feelings about the session. After the party is over, the next map will be automatically loaded and AirBuccaneering starts again. To score points in the game you can: * Dominate the area of target ("Tower" or "Louhenkota") for long enough to finish the round in Domination game type. * Collect treasure balloons (in Treasure Hunt game type) * Drop enemy balloons with cannons, gunpowder pouches, airmines, etc., to score 3 points. Note that the whole crew of the balloon who dropped the enemy balloon with their cannon or gunpowder pouch receive 3 points each. * Kill enemy players to score 1 point. This is also shared among crew members if airborne. * Destroy empty enemy balloons to score 1 point. Every time you receive points your overall team score increases accordingly. So, if you have a crew of 5 and you drop an enemy balloon with crew of 2, you'll get 3 personal points, your crew members get 3 points each, and the overall team score is increased by 15 points. Changelist Major changes from previous version (4.0 -> 4.1) * Abandoned airships do not fly up anymore * Airships are destroyed automatically after 2 mins from abandoning * Players have all items with full ammo when spawning * Configurable automatic session kickban for Tkers * Autofire removed from sword * Detecting item use on cannons and airships improved * 3 points added to player for picking up enemy treasure barrel * Player model's face not visible when rotating cannon anymore * Possible to see what is loaded into the cannon * Removed inventory collect award, added most cannonball blocks award * Possible to block airmine rockets shot from a cannon with musket * Exploding airmines destroyed with a musket have reduced damageradius * Less damage from water * Level borders have winds pushing airships back towards the center of the level * Maps more optimized * Tweaked some airship and player textures * Possible to lose ranks * Charging power to cannonballs fixed Major changes from version (3.0 -> 4.0) * Ported the game to UT2004, some of the code rewritten and optimized * Balloons use the new vehicle code, more reliable with better collisions * Full bot support added, bots now fly balloons and fire cannons just like human players * Redone all old maps and added 3 new maps * Graphical improvements, more effects, new sounds and effect improvements * Gameplay has been balanced by modifying attributes of balloons, items, objectives, etc. * Rocket cannon shot (load cannon with airmines) * Rope added (press jump while in mid-air and below a balloon to activate) Major changes from version (2.1 -> 3.0) * New maps (5 maps included) * New gametypes (Moving Domination Target and Treasure Hunt) * Turbulence affects the steering (altimeter and weather vane included) * New manoeuvres for balloons (sideways strafe boosts added) * Tutorial level (for learning the basics) * Gameplay has been balanced by modifying attributes of balloons, items, objectives, etc. * Flamethrower cannon shot (load cannon with gunpowder pouches) * New visual effects * Balloon tally indicated on weather vane (number of drops) * Battleship model tweaked * Server code optimised for better game performance * ... and numerous bugfixes! Credits LudoCraft Game Design and Research Team Producer & Lead Designer Tony Manninen Lead Programmer & Developer Tuomo Korva Graphics & Level Design Heikki Korva 3D Models & Animation Tomi Kujanpää Audio Design & Graphics Pekko Koskinen Concept Art & Graphics Jani Löthman Server Admin & Graphics Tomi Hurskainen Animation & Graphics Laura Vallius Usability & Playtesting Mikko Rajanen Server Guru Peter Antoniac Special thanks AirBuccaneers fans and testers (in alphabetical order): [BL/H]D@rk_RiFt, [Hun]Foglalo, Bahamut, beefsack, BicycleRepairMan, Billy Blaze, blitZ, Bloodwolf, cajuncook, Cool Man, CptMonkf, Curry, dark-_|_-night, DonMorti, Drac, Dragon_of_Doom, drkim, Fatso666, Finkster, Fire_Bolt, Fragmaster, gray_fox, Hellmaster, HighPulp, hoak, jatfield, Killmaster, Kissamies, lehmi, Lokus, MAC, Maynard, me, Orzo, perfectwingzero, PsychoX, rhinodog, Rob, Seymour Gibbs, shadow_cast, Syphon, teh f0nx, Thanatos, The Undertaker, toolboi, xtr, Yossarian, Zealot and the rest of the crew. People who have heavily supported our work: Jussi "Jute" Kantola, Jari Pakarinen, Jiri Lahti, Ari Vaulo, Tarja Tanska, Ville Wittenberg, Kukka-Maaria Kakko, Matti Kurkela, Mr. Evil from Lawdogs Team and Soili Väinämö Honorable mentions go to: Epic Games, Steve Polge, Kyle "Pezman" Peschel, PlanetUnreal, HomeLAN, Johan Julin (1752-1820), SugarParticles, hauki (<2kg), DeadLines and all AirBuccaneers out there… 2004 ludocraft.oulu.fi/airbuccaneers University of Oulu - Department of Information Processing Science Contact information: Team leader: email@example.com AirBuccaneers MOD site: ludocraft.oulu.fi/airbuccaneers #airbuccaneers channel on QuakeNet IRC Copyright (c) Ludocraft 2004. All rights Reserved.
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