Alien Swarm v1.2 to v1.3 Patch

Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Comman...

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Alien Swarm Team


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Registered 18th December 2005

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Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

Changes:

* Decompression kills are shared equally between live marines (counting as assisted kills).
* Suiciding while infested is no longer a good idea.
* The Swarm Queen is now capable of smashing Sentry guns.
* Hand grenades now have a wider area of effect and will detonate when passing close to aliens.
* Medics will see injured marines with a flashing red name.
* Heal effect changed to give instant feedback.
* Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired).


Misc. fixes:

* Anime smiley works in a multiplayer game.
* Voice chat will join correctly.
* Fixed texture level of detail settings on various interface textures.
* Fixed a campaign rarely getting stuck on the lobby with all missions complete.
* Flares now correctly burn out on a dedicated server.
* The MaxIdleTime server setting will no longer kick spectators.
* Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions.


Changes for custom maps and campaigns:

* Players can start and load custom campaigns from the main menu.
* Custom campaign vote mutator (by Smattbac & Butters) included by default, so players can start and load custom campaigns from in-game.
* Mappers can restrict equipment on a per map basis.
* Mappers can add custom equipment on a per map basis.
* All weapons use the AoHelper function for setting things on fire.
* Ammo dropping function moved inside the Ammo bag class to better support custom Ammo bags (like in Telic).
* Any music with "AllowStim" at the end of the song title can be played alongside a Stim.
* No longer able to carry two SIZE_Large items.
* Added a bBastille variable to make custom equipment only Bastille can use.

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