AS Deek Spacestation

Description: Bulding a spacestation is no mean feat on its own, where does it gets its power? The sun (Solar) energy? Many large Generators?...

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Description: Bulding a spacestation is no mean feat on its own, where does it gets its power? The sun (Solar) energy? Many large Generators? But, Threre is one other solution, A BLACK HOLE! Tapping into such can supply more power than a station will ever need. The problem? Will that becomes a matter of physic's, balancing an every increasing gravitational force with anti-gravity power nodes. The Station must first be built just outside the event horizon. Once completed, the station is pushed over the Event Horizon, and over the next year the anti-gravity power nodes will be slowely built up and balanced against the increasing measured gravity of the Black Hole. The descent will continue until a measured distance is achieved, to fully power the station. Of course such a station would have signifficant power advantage and weapon capability to defend itself. Hence spacestation1 of this construction does find itself under attack often, and there are considerations with the Black Hole so close as to what weapons can be use. This time the attacking ship was mistaken for an asteriod due to is size and its behaviour under the Black Holes influence.

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Download 'asdeekspacestation1.zip' (11.63MB)

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Title                   :AS-Deek-Spacestation1
Version                 :1.1
Release Date            :10/12/2005
Filename                :AS-Deek-Spacestation1.unr
Author(s)               :David Krinkel (New Zealand)
Email Address           :david.krinkel@eds.com

Other levels by author  :AS-Deek - Planet, AS-Deek - Mech Platform, AS-Deek - Reever, AS-Deek - The Fleet, AS-Deek - Takeover, 
AS-Deek - Spacestation1, AS-Deek - Outpost, AS-Deek - Mech Defence, AS-Deek - Secret of the Ancients, AS-Deek - The Final Battle 
and AS-Deek - The Return.


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--- Play Information ---
Game                     :UnrealTournament
Level Name              :AS-Deek-Spacestation1
Single Player           :no
Cooperative             :yes... its an AS map
Deathmatch             :no
Difficulty Settings     :Reduce Time, recommend 50 minutes per assult
New Sounds            :no
New Graphics          :level screenshots etc
NewUnrealScript       :no
Known bugs             :Nil 

--- Construction ---
Editor(s) used          :Ued
Base                    :
Construction Time       :6 weeks

Installation
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put it in your unrealtournament/maps directory, also put Deek.utx and securityCamera.utx file into the unrealtournament/texture directory

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David 'Deek' Krinkel


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Registered 8th December 2005

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