Boardwalk

Sunset on ocean front with a silhouette of a metropolis. Players will find themselves fighting indoors and out in a visually stunning deco u...

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Sunset on ocean front with a silhouette of a metropolis. Players will find themselves fighting indoors and out in a visually stunning deco urban atmosphere. From climbing three story buildings to navigating through restaurants, hotels, and a nightclub this map will test all your skills. Don't forget to stop at your team's favorite watering hole for a cold one while watching the glorious sunset.

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Download 'ctfboardwalk_beta2.zip' (15.6MB)

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Information:
-----------
Title                   : CTF-Boardwalk
Version         	: Beta2
Release Date       	: 6-18-2005
Author                  : Paul '.:ZiO:.' Peccia
Email			: Papeccia@Hotmail.com 
Filename               	: CTF-Boardwalk_Beta2.ut2
Game Type             	: UT2004 Capture the Flag
Requirements            : Newest patch 3355 and ECE Patch
Player Count           	: 12-18 
New Content		: Added new textures & static Meshes w/textures
Construction Time     	: 7 months (on and off) 

Credits: 
---------
Packaged Unreal Tournament 2004 Prefabs:
Atari and Epic Games and authors of content
Textures:
Afflict, The 3D Studio, WalkerBoysStudio 

*Everything else is created by myself and copyrighted (see below) 

Beta Testing:
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Scythar
Zugy
Huntere45
buffytheslayer
sae-sho
Exodus
Cresswga
Zoeff
Discord
Pyrii

Special thanks to everyone that has given feedback and helped promote my map!

Beta2 Release Notes:
-------------------
Using all the great feedback from Beta1 helped I received and tackling things that are on my to do list there is a lot that has been updated and I will try to mention everything . . .
-Major rework of all lighting outdoors 
-Improved bot pathing (except for around breakable windows)
-Moved player starts and weapons around both bases
-Added more ammo and health pickups
-Improved performance outside (average of 4fps gain on my pc)
-Most if not all issues that were mentioned in forums
-90% of custom static meshes have proper karma collision
-Textured more custom static meshes and added more detail to others (there are still some that needs work or textured)
-Tweaked sounds and volume
-Added more particle emitters where needed

Description: 
---------------
Sunset on ocean front with a silhouette of a metropolis. Players will find 
themselves fighting indoors and out in a visually stunning deco urban atmosphere. 
From climbing three story buildings to navigating through restaurants, hotels, 
and a nightclub this map will test all your skills. Don't forget to stop at your 
team's favorite watering hole for a cold one while watching the glorious sunset. 

Comments: 
-------------
After moving back to Western New York from South Florida ; I really missed the 
vibes and of course the weather also. Sooo . . . for the New Year I decided to 
create a level that integrated some of the various themes of South Florida. 
Every spare minute I've had, has gone into this level, taking my mind off the 
frigid weather that was right outside. My goal is to achieve a very flexible, 
symmetrical level design; giving me the ability to combine multiple game types 
with minimal alteration to the layout, but still keeping it interesting. This 
map is playable mostly on the x and y axis, but in selected areas the z axis 
comes into play. Also I am planning on adding breakable windows through out the level. 

Installation
------------
Unzip files and move CTF-Boardwalk_Beta2.ut2 into your "Maps” folder.  
Once copied your ready to play . . . enjoy :) 


Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! You MAY distribute this level through any electronic network (internet), 
provided you include this file and leave the archive intact.

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Paul Peccia


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Registered 27th June 2005

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