Capture Strike is a fast paced blend of Capture the Flag and CounterStrike. Teams take turns at Attacking or Defending and battle until one team is dead, or the Attacking team captures the flag.
Cool game type. Does remind me of my old CSing days.
Capture Strike v1.1 (10/09/2004) ================================ Gametype for Unreal Tournament 2004. Created by Nicholas Rhead. Email: firstname.lastname@example.org Web Site: http://www.planetunreal.com/nickr Requirements ============ Virus requires that you have UT2004 installed, with the following addition(s); *The official v3270 patch Two examples of where you can get official UT2004 files are; http://www.unrealtournament.com/ http://download.beyondunreal.com/ Installation ============ UT4MOD: Just run (double-click) the UT4MOD file and follow the instructions. ZIP: Unzip the contents of the ZIP file to your UT2004 directory. Overview ======== Capture Strike is a fast paced blend of Capture the Flag and CounterStrike. Teams take turns at Attacking or Defending and battle until one team is dead, or the Attacking team captures the flag. Info and Rules ============== >> Teams Take turns at attacking or defending. >> The Goal of the attacking team is to capture the enemy flag. >> The Goal of the defending team is to eliminate the enemy, prevent the enemy from touching your flag, and prevent the enemy from capturing your flag. >> Each turn Lasts up to a default of 2.5 minutes, but this can be changed by the server admin. >> Once you die you stay dead until the turn completes. >> At the conclusion of a turn the teams switch from attacking to defending and vice versa to complete the round. >> 2 'Turns' make a 'Round' >> You spawn with an assortment of weapons and ammo, all for free! >> When your flag is black, you are attacking, and the black flag cannot be picked up by the enemy. >> The attacking team must attack the enemy base, grab their flag, and return to their black flag at home to capture. >> When a flag carrier is killed, the flag stays where it drops and cannot be returned to the enemy base by touching it. >> After the last person is killed on either team, the round is over. If the attacking team has the enemy flag, and proceeds to kill all the enemy on the way home to cap they will be awarded the same 2 points they would have received if they had capped. You cannot get the 2 points for capping and 2 points for killing the enemy team, only one or the other. >> By default, servers will use a limit of 15 team points to determine the end of play on that level. If a round is in progress the level will not end until both teams have completed their turn within that round. In the event of a tie, more rounds will be held until their is a decisive winner. Team Points =========== Attacking: >> Touching the enemy Flag the first time in each turn: 1 point. >> Capturing the enemy Flag OR Killing the entire enemy team: 2 points. Defending: >> There are no Defensive points. The objective is to prevent the attacking team from getting any points. Personal Points =============== >> Personal Points are awarded on a basis similar to CTF. Release Info ============ Version 1.1: >> Added the ability to alter the number of lives a player gets for each turn. >> Fixed health and shield pickups not spawning in matches. >> Fixed powerups not spawning in matches. >> SuperWeapons have been put back in. >> Adrenaline has been put back in. >> Fixed some misc Team AI code. >> Fixed some errors in the game logic code. >> Moved the Team Status Indicator from the Right hand side of the HUD to the Left under the Turn Time Indicator Version 1.0: >> Initial Release. Known Bugs ========== >> The Attackers Flag doesn't turn Black in online games. Credits ======= Based on Capture Strike for Quake 3 developed by ThreeWave. Web Site: http://www.threewave.com Thanks to the Jailbreak Team for the use of some of their HUD Icons. Web Site: http://www.planetjailbreak.com Copyright ========= Capture Strike for Unreal Tournament 2004. Copyright (c) 2004 by Nicholas Rhead <email@example.com> Contact <firstname.lastname@example.org> for feedback. This mod is freely available for noncommercial use. For commercial use and distribution, please contact Nicholas Rhead <email@example.com> in advance for permission.
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