A Cicada hover aircraft sucessor, very well done and set on all ends.
FF|Review:
A heavy, hellishly fast and overtly deadly aircraft, resembling a Goliath (as well earth-standard F-class fighters, particullary in it's controls) in the skies. Modeled after the style and role of Cicada, the vehicle finds it's best use (aside from an eye-candy) as a surprise-attack support vehicle, allowing for delivery of the devastating entronic missiles right into the insides of the enemy base in a matter of seconds... Or simply as a Phoenix-like bomber aircraft. Also, balance regulations don't allow for melee combat, excluding tactical overkill. Mutator included.
-=-=-=-=-Cerberus-=-Bomber-=-=-=-=- Vehicle Name: Cerberus Bomber Author: Sergiu 'ikarus' Stoicovici Author eMail: [email protected] Build Time: aprox.2 months :/ (its my first vehicle) Instalation: .ukx goes into Animations .utx goes into Textures .usx goes into StaticMeshes .u goes into System .int goes into System New Stuff: Meshes: yes SOunds: no Music: no Textures: well, just the clan tag, the vehicle skin is actualy the cicada`s skin, not modified Other Notes: you must have ECE bonus pack to be able to play this ! Credits: Me >:P, Lord_buggy, {KHI}Cerberus !!, tortisetank, mom, all my friends =D Author System: P4 2.40 GHz, 512 DDR2, nVidia GFX 5200 128mb, mouse, keyboard, 9 yearold screen Author Comments: My first code/programing/script .. whatever ... for ut 2004 many bugs :/. I am not planing on doing any other releases. There is a Mutator in the list to repleace the old Cicada with the new bomber :) Other: If you like this vehicle so much, and you cant make a map without using it, send me an e-mail and tell me about it. And watch out ... this vehicle is only good for extremly slow vehicles(Levy, Paladin) or static targets (turrets, nodes, powercores) Important bug: it wont apear in mutiplayer !!!!!!! :/
There are no comments yet. Be the first!