Classic Domination 2

The original Domination game type from the (UT99) Unreal Tournament: Game of The Year edition is back for Unreal Tournament 2004. This is...

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The original Domination game type from the (UT99) Unreal Tournament: Game of The Year edition is back for Unreal Tournament 2004. This is the real Domination game type, every thing is the same as the original, down to the unlimited use of the translocator! Also included is the new game type of Vehicle Domination. Domination with the use of Vehicles!

This upgrade of Classic Domination includes new support for Double Domination maps, by default list Classic Domination internet servers in the Double Domination servers list. Fixed the bugs and yields better performance then the prior version of Classic Domination. The BotAI has had a major overhaul.

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==========================================================

           Classic Domination© 2
 
==========================================================

Version         : 2.0.9
Date            : April 25, 2005
Developed by    : Brian "Snake.PLiSKiN" Alexander ( sw_snakepliskin@hotmail.com )
                  Based off the works of Jason "Captain Kewl" Yu and Epic Games
Special Thanks  : Worlock, Carson "Dregs" Smith, 2L, sh0k, Spectre_I, and Jalis.
Web Site        : http://cdom2.provinggrounds.com



==========================================================
 1. Details
==========================================================

The original Domination game type from the (UT99) Unreal Tournament: Game of The 
Year edition is back for Unreal Tournament 2004.  This is the real Domination game 
type, every thing is the same as the original, down to the unlimited use of the 
translocator!  Also included is the new game type of Vehicle Domination.  
Domination with the use of Vehicles! 

This upgrade of Classic Domination includes new support for Double Domination maps, 
by default list Classic Domination internet servers in the Double Domination 
servers list. Fixed the bugs and yields better performance then the prior version 
of Classic Domination.  The BotAI has had a major overhaul.



==========================================================
 2. System Requirements
==========================================================

Minimum Requirements
----------------------
Unreal Tournament 2004


Recommended Requirements
------------------------
Unreal Tournament 2004 with Patch 3355 or higher and the Editors Choice Edition 
Bonus Pack.


Compatible with AntiTCC 1.18c, UT Comp 1.6, and OLStats 3.01.



==========================================================
 3. Dedicated Network Servers
==========================================================

3.1 Recommended Install Method
------------------------------
Add the cDOM2 package to your servers UT2004.ini file as shown below

[Engine.GameEngine]
ServerPackages=cDOM2

While adding the package to your servers ServerPackages list is not required 
because if it is not in the list, the mod will add itself (a new feature of 
UT2004). 


3.2 Auto-Add Method
-------------------
If the auto-add method is used, it is recommended that you change/add to the 
command line used to start the server, by changing the default game type of the 
server to cDOM2.cDOM2Game. The base command should look something like this:

 UCC SERVER cDOM-Malevolence2004?game=cDOM2.cDOM2Game -log=server.log



==========================================================
 4. CDOM2 Settings
==========================================================

UT2004.ini settings:
--------------------------------------------------------------
[Group Name]
Property=Default Value          Property Information
--------------------------------------------------------------


[cDOM2.cDOM2Game]
bUnlimitedTranslocator=True     Allow the Translocator to be Unlimited
bAwardAdrenaline=True           Award the player with one adrenaline for each, 
                                one point they earn their team.
bDeviousBots=False              True = bot should use guile in hunting opponent 
                                (More expensive). 
bClassicTeamSymbols=True        Use the UT99 team symbols on the HUD to match the 
                                control points instead of UT2k4's new team symbols.
bAdvertiseDDOM=True             Advertises the Server in the xDoubleDom servers 
                                in addition to the Classic Domination servers.
bAddCDOM2ServerName=True        Adds [cDOM] to the beginning of the Servers Name.
bDebugMode=False                Dumps out extra debugging info to the system log.
bExtraStatsLogging=False        When false, make 100% compatible stat log files.
                                If true, log extra info that may not be compatible
                                with the master server or other 3rd party stat systems.



[cDOM2.cDOM_DomPoint]
DomMeshClassName="cDOM2.ControlPointMesh"   The string Class name of the 'DomMeshClass'
bUseDomRing=False               Show the xDomRing
bHiddenDomBase=False            Hides the DomPointBase or allows for a custom
                                StaticMesh to be used.
HiddenDomBaseMesh=StaticMesh'CDOM-GameMeshes.DOMpoint.BaseHidden'     The staticmesh 
                                used if bHiddenDomBase=True
DomMeshShader(5)=               Array of 5 materials that could be used as the
                                DomMeshes skins. 0=Red, 1=Blue, 2=Green, 3=Gold,
                                4=Neutral



[cDOM2.ControlPoint]             
bLightCone=False                Display Light Cone for clients who have the 'World 
                                Detail' set greater then Low.
ControlPointMeshes(0)=StaticMesh'CDOM-GameMeshes.ControlPoint.DomRed'
ControlPointMeshes(1)=StaticMesh'CDOM-GameMeshes.ControlPoint.DomBlue'
ControlPointMeshes(2)=StaticMesh'CDOM-GameMeshes.ControlPoint.DomGreen'
ControlPointMeshes(3)=StaticMesh'CDOM-GameMeshes.ControlPoint.DomGold'
ControlPointMeshes(4)=StaticMesh'CDOM-GameMeshes.ControlPoint.DomNeutral'



[ClassicDom.ClassicControlPoint]           These are so the existing cDOM maps 
                                           will use the new skins.
NeutralShader=Shader'CDOMGameTextures.Shaders.S_Vertex_Neutral'
RedTeamShader=Shader'CDOMGameTextures.Shaders.S_Vertex_Red'
BlueTeamShader=Shader'CDOMGameTextures.Shaders.S_Vertex_Blue'
GreenTeamShader=Shader'CDOMGameTextures.Shaders.S_Vertex_Green'
GoldTeamShader=Shader'CDOMGameTextures.Shaders.S_Vertex_Gold'


[cDOM2.VDOM2Game]
bTeamLockedVehicles=False       (true) Are vehicles locked for teams or 
                                (false) free for anyone (Default=False)



==========================================================
 5. Creating Classic Domination 2 Maps (For both 2 and 4 teams)
==========================================================

5.1 Pre-Setup
---------
The following is not required, yet recommended to make life easier on the mapper. 
Adding the cDOM2 package to the EditPackages list in your UT2004.ini file.  This is
so that the required packages and actors will automatically be loaded when you start 
up Unreal Editor.  To enable this, manually add the cDOM2 package to the list, by 
adding the following line in your UT2004.ini:

[Editor.EditorEngine]
EditPackages=cDOM2


5.2 Making a cDOM2 Map
---------------------
In Unreal Editor 3, begin to create your map.  You will want to use cDOM's version 
of "ControlPoint" for each of the maps Control Points.  These can be found in 
Actor Browser by following this path (with Use 'Actor' as Parent checked):

 Actor->
  NavigationPoint->
   JumpDest->
    JumpSpot->
     GameObjective->
      DominationPoint->
       xDomPoint->
        cDOM_DomPoint->
         ControlPoint

Note: If ControlPoint is not listed, then you will need to open the cDOM2
package.

Place the "ControlPoint" actor in the map for each Control Point.  Then there
are some properties that you should be aware of.  In UnrealEd's Actor Properties
for ControlPoint:
--------------------------------------------------------------
[Group Name]
Property=Default Value          Property Information
--------------------------------------------------------------

[xDomPoint]
ControlEvent=cDOM_Monitor       Set this to match the monitors tags (e.g. if using a 
                                cDOM_MonitorA actor that has the tag of cMonitorA,
                                set the ControlPoint's ControlEvent to the cMonitorA)
PointName=Position              The name displayed on the HUD for this Control Point.


[GameObjective]                 (Most of the properties in GameObjective should not
                                be changed.  Doing so could cause unknown problems.)
DefensePriority=0               The higher the number, the higher the priority for  
                                bots to want to defend.
DefenseScriptTags=None          Match this to the desired UnrealScriptedSequence tag
                                Then bots will use that UnrealScriptedSequence as a 
                                spot where they should stand at when defending this 
                                control point.
ObjectiveName=Control Point x   This property should be given a unique name.


[cDOM_DomPoint]
bHiddenDomBase=False            Hides the DomPointBase or allows for a custom
                                StaticMesh to be used.
bLightCone=False                Display Light Cone for clients who have the 'World 
                                Detail' set greater then Low.
bUseDomRing=False               Show the xDomRing.


For cDOM_Monitor's
[cDOM_Monitor]
bCameraMonitor=False            Set this to true only if Monitor is going to be a Camera
                                Monitor (as used in cDOM-DMP-Lament).
CameraMonitorTexture=           The ScriptedTexture used if this Monitor is a 
                                Camera Monitor.



The two most import properties that should be set is xDomPoint.PointName
and GameObjective.ObjectiveName.

Finally set the default game type for the map By going to the menu / View / 
Level Properties, then set LevelInfo.DefaultGameType to:

 cDOM2.cDOM2Game

or for a vehicle Domination map:

 cDOM2.VDOM2Game


5.3 Notes
---------

When making maps for 2 or 4 team Classic Domination, always set the 
LevelInfo.DefaultGameType to cDOM2.cDOM2Game or cDOM2.VDOM2Game .
ControlPoint does have the methods already built-in for 4 team support.



==========================================================
 6. Uninstalling cDOM2
==========================================================

Use the Uninstall.exe program located in your \UT2004\cDOM2\ folder.



==========================================================
 7. Troubleshooting
==========================================================

7.1 Known Issues
----------------
* The maps that were initially released had texture corruption in the maps. This    
  has been fixed in this release.
* Network clients that have not yet updated or network clients that has updated,
  will download the servers version of a map, even though they already have a map
  by the same name. This is because of in the 2.0.9 version of cDOM2, the texture
  corruption in the maps from the 2.0.8 was fixed and both versions of the maps use
  the same name.
* Servers that are using NAT and/or possibly a firewall, may list the current map
  being played in the server browser with having an extra prefix of "DOM-". This 
  can be fixed by opening the necessary ports UT requires and/or stop using the
  NAT with the server.



==========================================================
 8. Partial Change Log for cDOM2
==========================================================

Version 2.0.9
 -New cDOM map: 1on1 Condemned.
 -Fixed use of new control point meshes being used in existing maps.
 -Fixed Texture corruptions in maps.
 -Fixed online use of cDOM_Monitors.
 -Added new Server Info that displays the server’s version of cDOM that’s being 
  played.
 -cDOM2.u and ClassicDom.u packages are backwards compatible. (Clients and servers 
  can be using different versions of those packages without getting Package 
  "Version Mismatch" errors.

Version 2.0.8
 -3 New cDOM maps Condemned, Cinder Foundry, and Lament
 -1 VDOM map: Desert-CombatV2
 -Performance increase, due to better code optimization.
 -Corrected texturing of the control point Static Meshes.
 -Control Point static meshes now use vertex blending.
 -cDOM2 is compatible with the existing cDOM maps.
 -cDOM2 is compatible with the existing DOM (Double Domination) maps.
 -cDOM2 servers now by default are listed under Double Domination servers.
 -[cDOM] is added to the beginning of servers names by default.
 -Corrected the team symbol displayed on the HUD to match the control points 
  controlling team.
 -Added LightCone to Control Points.
 -Prevent use of the unlimited translocator mutator in cDOM games. Seen as its 
  already being used.
 -Added new Server Info that displays the game type being played, i.e. cDOM
 -Removed the Announcer.
 -Enhanced Bot AI.
 -Removed HatTrick announcement.
 -Add new stat to the Stats ScoreBoard (for cDOM2 maps only).
 -Fixed, the Bot AI to handle more then 2 control points.
 -Added option to use Devious Bots.
 -Fixed Lighting issue of the light from control points being displayed though 
  BSP's.
 -Increased the Default Collision Radius of control points.
 -Fixed/Added support for xDOMMonitor's and other event-triggered actors.
 -Created new cDOM_Monitor class.
 -Removed the option "Classic Control Points".
 -Added cDOM.xml for voice support.
 -Better security to prevent cheats.
 -New console command "MUTATE CDOMINFO" shows all the cDOM settings for the 
  current match.



========================================================
 Copyright Notice
========================================================

cDOM2 ©2005

Classic Domination is a trademark of the Domination Map Pack.  
©2004 ALL RIGHTS RESERVED.

Classic Domination 2, cDOM2, VDOM, VDOM2 and Vehicle 
Domination are trademarks of Brian "Snake.PLiSKiN" Alexander.  
©2005  ALL RIGHTS RESERVED.

Unreal® Tournament 2003 ©2004 Epic Games, Inc. Raleigh, N.C. USA. 

Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. 
ALL RIGHTS RESERVED. 

All other trademarks and trade names are the property of their respective owners.

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Snake.PLiSKiN


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Registered 30th April 2005

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