CTF-Ascendency is a capture the flag map for Unreal Tournament 2004. The design goal of CTF-Ascendency was to build a relatively simple, fast-paced, offense-focused CTF arena with close-quarters combat bordering on claustrophobic, yet still manages to flow smoothly while affording the flag carrier frequent opportunities to change between levels in the map. The map was designed to give the player the feeling the map extended, not just horizontally, but vertically in an impactful way. The design of the map makes CTF-Ascendency an ideal arena for instagib CTF matches.
Released: 28th February 2021 3:24am
The missing map preview is fixed. It turns out I saved the "materialsequence" for the Level Summary screenshot property to mylevd.utx rather than mylevel.utx, so when I saved the map, the textures and material in mylevel.utx were saved to the map but not the screenshots and new material sequence which had been save to mylevd.utx. Hence the missing screenshots for the map preview. It's been a bad day.
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