Reproduction is such a tricky issue... So why leave it to blind fate? In modern society, perpetuation of the species is completely controlled. In this autonomous factory, embryos are created, grown, and immunized with utter efficiency. Producing more or less intelligent offspring is simply a matter of adjusting variables. Is there anything technology can't do? Now open to the tournaments, this life-giving compound is the perfect place for humanity's favorite blood sport. Inspired by the novel 'Brave New World' by Aldous Huxley.
================================================================ Title :CTF-BraveNewWorld Version :1.0 Size :14,603 Kb Release Date :July 13, 2004 Filename :CTF-BraveNewWorld.ut2 Author(s) :Chris 'Jebidiah' Poole Email Address :MrCRPoole@aol.com website :n/a Where to get this map :http://www.nalicity.com/ Other levels by author : UT2003 CTF-Aura CTF-BlackGold DM-Bygone BR-Cutlass UT2004 DM-1on1-Zoetic ONS-Apogee (beta) UT None released Additional Credits to :Music, from Freeplay Music Pathing totally redone by Jos 'Sjosz' Hendriks, thanks a bunch! Now those bots are really a challenge! Playtesters : :TsT:hawkwind RichyB .:Zio:. Sinnthetika Lecter Gears Sjosz Ahriman Carbs evil<3 AnubanUT2 ================================================================ --- Play Information --- Game :UnrealTournament2004 Level Name :CTF-BraveNewWorld Single Player :w/bots New Sounds :Yes New Textures :Yes New StaticMeshes/Models :Yes NewUnrealScript :No Known bugs :None known recommended players :8-12 players --- Construction --- Editor used :UnrealED 3 Other Programs Used :n/a Construction Time :On and off for several months Installation ------------ Paste the CTF-BraveNewWorld.ut2 file into your UT2004/Maps directory Paste the HauntedByVoices.ogg file into your UT2004/Music directory Extended description: -------------------- Reproduction is such a tricky issue... So why leave it to blind fate? In modern society, perpetuation of the species is completely controlled. In this autonomous factory, embryos are created, grown, and immunized with utter efficiency. Producing more or less intelligent offspring is simply a matter of adjusting variables. Is there anything technology can't do? Now open to the tournaments, this life-giving compound is the perfect place for humanity's favorite blood sport. Inspired by the novel 'Brave New World' by Aldous Huxley. Finally, back to CTF. I love this gametype, and I don't know why it's been so long since I made a map like this. I appologize for the slightly confusing layout. The trickiest part is the triple-decked tube, where the level that you enter at determines your route. Hopefully you will have a good time with this setup, though. Obviously, I went for theme points (as usual), and if I succeeded this level will get quite spooky once you notice egg-encased embryos floating everywhere. Even though my initial concept came from 'Brave New World', the actual architectural style is very abstract and a little Matrix-y in my opinion. With some luck performance will be acceptable, but if you have trouble, check out my "Note on framerates" below. Good luck! Author's Notes -------------- As I always say, have fun with this one. Also, read the novel "Brave New World" by Aldous Huxley, it is a darn good book! Let me know what you think at MrCRPoole@aol.com NOTE ON FRAMERATES: I you have performance trouble, emitters are probably the culprit. Turn your visual detail down from high and those suckers should go away, which should fix the FPS. Let me know if you still have problems... CHANGES SINCE BETA: I had many suggestions for the level, and took each into careful consideration. For example, I spent quite a while trying to decide whether to lower the top of the killzone in the central room such that players could stand on certain lights... I decided on no, to prevent camping. Also, I had to stick with my good friend the sniper rifle instead of the lightning gun. Plus, while I improved the texturing on the big spider head, I didn't manage to completely fix it... Oh well! At least one tester had alpha channel conflicts, hopefully these will be rare. Optimization was left as-is, since most people had acceptable FPS. Send me an email if you would like an LE edition with reduced visual doodads and nsmoother operation. Anyway, actual changes: Distance fog starts closer to player, a material type tag is fixed, lights in the central room have blocking volumes, and the area behind the hologram is pathed. A big thanks to all playtesters! Biggest change of all: Sjosz's awesome redo of the pathing. This guy can path like you wouldn't believe. I owe him! Copyright / Permissions ----------------------- This level is copyrighted by Chris Poole. 2005 Authors may NOT use this level as a base to build additional levels. Custom Scripts and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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