My previous review of the CTF-Coldfront Beta for UT2003:
Ok, I love this map because i really like snowy levels, ice and stuff like that - It may be a beta, but it still looks and plays really well. The items could have been placed a little better, because some just seemed to be in the middle of the road for no apparent reason, but I'm sure it will get fixed in the final version. Great job, cant wait for the next version! A great thing which would expand this map would be the ability to get on top of the buildings, perhaps add some snipers. that would be cool! GOOD LUCK.
Well, unfortunately there are non new sniping areas, and I still can't get onto the roofs :( The items seem to be fine, although I'm not sure If they have been moved at all from the old version. Maybe I was just tired when i wrote that. Moving on, theres not much new in this map, It's simply a remake for UT2004 with the new weapons and stuff. However i still like the theme (Snow rules IMO) and the place looks very neat and tidy, with no bugs whatsoever that I can find. I think it's safe to say this is a successful port to '2004' but It could've been a little more interesting.
Level ------------ Title : Coldfront-SE Version : Final Release Date : 20 May 2004 Filename : CTF-Coldfront-SE.ut2 Author : Joar 'Qbic' Lillerust E-mail : email@example.com Web Page : http://home.online.no/~joar.l/ (my other maps and some screenshots) Other levels by author : CTF-Tritium (UT), DM-Aleph (UT), DM-Aftermath (UT), CTF-QbicBME (UT), DM-Tranquility (UT),CTF-Coldfront (UT 2003) Additional credits to : See authors notes below Gameplay ------------ Game : Unreal Tournament 2004 Level Name : Coldfront-SE Single Player : Botmatch (full bot path noding) Network play : 8-12 players recommended (16 playerstarts in total) Difficulty Settings : None New Sounds : None New Graphics : Yes NewUnrealScript: Yes External DLLs : None Known bugs : None Construction ------------ Editor used : UnrealED 3.0 v3186 Base : None Construction Time : Long. Installation ------------ Unzip the .ut2 file into your UT2004/maps/ directory. Author's Notes -------------- Textures: This map use textures by Randy Reddig: firstname.lastname@example.org (prefix SL_ in the texture browser) The textures can be found on the Shaderlab website: www.shaderlab.com Static Meshes: All custom meshes by the author, feel free to use them as you like. Copyright notice applies as for the rest of the level. Copyright / Permissions ----------------------- Custom textures copyright © 2001 Randy Reddig. Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission. Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited. ---------------------- This level and is copyright Joar Lillerust 2004. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through an electronic network as long as the .zip file remains unchanged. ---------------------- UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by infogrames, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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