CTF-DG-PineRidge

Deep within the emerald forest, far from civilization, where the pines rise like majestic rulers over the flora and fauna. The clouds drift...

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File Description

Deep within the emerald forest, far from civilization, where the pines rise like majestic rulers over the flora and fauna. The clouds drift in, delivering with them their sun-showers, drenching all things in their passing. In the midst of the tree-lined ridges, the battle for the flag begins...

This map was designed to look like a realistic paintball game area in the wilderness, or a hunting spot or military training and excercise area. The difficult and very time-consuming task was placing all of the trees to look natural, which took many days.

Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with multiple textures and deco layers - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects - moving clouds, rooftop raindrop spatter, and plenty of other detail - a large number of custom audio sounds

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David 'DGUnreal' Green


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Registered 28th January 2006

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