Deep within the emerald forest, far from civilization, where the pines rise like majestic rulers over the flora and fauna. The clouds drift in, delivering with them their sun-showers, drenching all things in their passing. In the midst of the tree-lined ridges, the battle for the flag begins...
This map was designed to look like a realistic paintball game area in the wilderness, or a hunting spot or military training and excercise area. The difficult and very time-consuming task was placing all of the trees to look natural, which took many days.
Features - plenty of custom scripts, sounds, staticmeshes, and textures - many custom designed and developed staticmeshes - no CSG (BSP brushes) was used for greater map speed - realistic high resolution terrain with multiple textures and deco layers - custom in-house developed software was used in making the terrain - plenty of shader textures - custom scripted audio effects - emitter objects - moving clouds, rooftop raindrop spatter, and plenty of other detail - a large number of custom audio sounds
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