CTf-EternalCaves-Classic

A nice CTF closed quaters map. Its good and all but heres a big prob: Blue has an advantage, as you can see from the screenies, each team ha...

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A nice CTF closed quaters map. Its good and all but heres a big prob: Blue has an advantage, as you can see from the screenies, each team has to cross a very thin bridge to get to the flag but, red team has to cross a longer one. Bad thing about that is, while the red team is crossing it, blue could easily kill the attacker since red has to cross the longer bridge with the worry of falling off. If you approach from the right angle, the blue team could just jump to the red flag without even crossing! I guess its an ok map. (>^_^)>

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Download 'ctfeternalcavesclassic.zip' (9.76MB)

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=====================================================
Unreal Tournament 200/4   --  Capture The Flag level --  EternalCaves-Classic
=====================================================

Title             : EternalCaves-Classic
Version           : 1
Release Date      : Saturday, April 17th, 2004
Filename          : CTF-EternalCaves-classic.ut2
Author            : Andy Ford
Website:          : www.planetunreal.com/fordy
Email Address     : fordy@planetunreal.com
Age               : 37
Other Levels      : (UT) CTF-Abandoned, (UT) SAS-Phoenix, neither released
                    (UT2003) EternalCaves2K4 

================================================================

--- Play Information ---
Game                  : Unreal Tournament 2004 - Capture The Flag
Level Name            : EternalCaves-classic
Single Player         : Botmatch
GameType              : CTF
New Sounds            : Yes
New UScript           : No
New Textures          : Yes
New Static Meshes     : Yes 
Known bugs            : Only one. If the flag is dropped in the lava, very occasionally, the announcer, if set to 'All'
                        will keep saying the flag has been returned until it is taken again. To cure this set the
                        announcer to 'Minimal'

--- Construction ---
Editor(s) used        : UnrealEd 3.0, 3D Studio Max 5.1, Photoshop 7, Painter 8
Base                  : EternalCaves2K4.
Construction Time     : About a Week in total - April 2004
 
Installation
------------
Just unzip CTF-EternalCaves-Classic.ut2 into your UT2004/Maps folder & the Foregone.ogg to the UT2004/Music folder

Author's Notes
--------------

A very big thankyou to Yakomo & GravitX for their persistent downloading & playtesting of the betas, Tracer Tong, for the
converted Forgone.ogg music file, Michiel Van Den Boss for the original superb music, Juan Pancho 'XceptOne' Eekels for
the original UT version of this map & everyone in the Atari & Jolt folums who's suggestions & criticisms have proved invaluable.

Changes Made for UT2004
-----------------------
Enhanced particle Fx, EAX sound, no Egyptian textures, new shader textures, 'Real lava' which you can now fall in to,
Adrenaline added, Water reflections in lower hall, health bumped up, bot paths & weapon ammo tweaked, use standard weapon
bases, minor bugs removed, a few new static meshes added & finally, I have slightly widened both ramps to the red & blue flags.

Level Comments
--------------

Due to the fact you could boost dodge from the red flag & surrounding areas back over to the ledge where you make the jump
for the red flag, I have lowered the red flag base a bit & the ledge behind it to make this impossible to do.

The blue bots tend to go around the outside of the red base more than make the jump for the flag, this was done on purpose
as we all know how easy jumpers are to pick off ;)

There is 1 red player start near the cave tunnel entrance to the red base which was moved from the red spawn room because
red players seem to spawn in there all too often and that gave a slight unfair advantage to the blues.

If you have a Soundblaster Audigy then your in for a treat in the the upper halls! 


Copyright / Permissions
-----------------------
Copyrighted 2004 to Andy Ford

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Authors may NOT use the static meshes/prefabs from this map without explicit
permission from the Original Author

You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.

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Andy Ford


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Registered 18th July 2004

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