Overall its a very detailed map , and can cause sometimes some fps slowdown , though i managed to keep it less than 400 . so its a high polys level , especially the outside area ( a bit floppy ) My only grip is the layout and the lack of Z-axis , but that because i took the SP map for the base.i promise my next CTF will be more interesting in gameplay .
================================================================ Title : Krogaar Outpost - CTF edition Version : v1.0 Release Date : 01-06-2005 Filename : CTF-Krogaar.zip Author(s) : Cedric "Snoop " Pierron aka Derdak2rot Email Address : Pierron.Cedric@wanadoo.fr Derdak2rot.email@example.com Web Page : soon Description : Icy Skaarj Outpost set on the frozen planet called Zephon . Where to get this map : www.beyondunreal/nalicity.com Other levels by author : check out author's level at nalicity Additional Credits to : Hourences , for the meshes and textures i used from his beautiful Xidia map , GenomeWarriors Steve Nabors , for the particle sprayer script and several guys on BU and on servers for their supports . thanks ! ================================================================ --- Play Information --- Game : Unreal Tournament v 436 Level Name : ctf-krogaar Single Player : no Cooperative : no Deathmatch : no Dark Match : no Difficulty Settings : no New Sounds : yes , Crash99.umx from RTNP New Graphics : yes , the HourIcySkaarj.utx from Xidia NewUnrealScript : yes , the particle sprayer script from Steve Nabors External DLLs : no Known bugs : i think not , tell me on nalicity --- Construction --- Editor(s) used : Unreal ED 2.0 Base : SP-KrogaarOutpost Construction Time : 2 months Installation : put the "CTF-Krogaar.unr" in your "UnrealTournament/Maps" directory "HourIcySkaarj.utx" in your "UNrealTournament/Textures" directory "Crash99.umx" in your "UnrealTournament/Music" directory ------------ Extended description: Overall its a very detailed map , and can cause sometimes some fps slowdown , though i managed to keep it less than 400 . so its a high polys level , especially the outside area ( a bit floppy ) My only grip is the layout and the lack of Z-axis , but that because i took the SP map for the base . i promise my next CTF will be more interesting in gameplay . I added some textures i made in the mylevel package , feel free to use them . this map can be played with 20 players max , but i recommend 16 or 14 max for keep the framerate good . -------------------- Author's Notes . -------------- Copyright / Permissions ----------------------- This level is copyrighted by Derdak2rot ,2005. Authors are not allowed to use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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