This is my first map for UT2K4. It is a conversion of my popular CTF-Mythos_SE map from Unreal Tournament. I re-did the map from scratch for UT2K4, adjusting gameplay for the new physics, and completely redoing the bots and much of the architecture.
================================================================ Title : CTF-Mythos-SE3 Version : 3.0 Release Date : April 2004 Filename : ctf-mythos-se3.zip Author(s) : Jorge 'eko' Salas Email Address : firstname.lastname@example.org Web Page : http://osx.beyondunreal.com/eko/ Description : Floating space temple for high adrenalin CTF play. Other levels by author : CTF-Boxy (UT) CTF-Bolt (UT) CTF-ImperialCircles (UT) CTF-K-Lined (UT) CTF-MythosSE (UT) CTF-Mythos (UT) CTF-WaldoWorld (UT) ================================================================ --- Play Information --- Game : Unreal Tournament 2004 Level Name : Mythos SE3 Single Player : Yes, with bots (3-5 Per Team Recommended) Cooperative : If you play CTF correctly. Deathmatch : Get a DM map. Difficulty Settings : I recommend Adept or higher for the bots to truly shine New Sounds : NA New Graphics : NA NewUnrealScript : NA External DLLs : NA Known bugs : None. --- Construction --- Editor(s) used : UED3 Base : All new, from scratch... based on CTF-Mythos_SE Construction Time : Four days (Plus a week or so testing) Installation ------------ Unzip the package and place the .ut2 file in your maps directory. Select the map from your CTF list of maps. Extended description: -------------------- This is my first map for UT2K4. It is a conversion of my popular CTF-Mythos_SE map from Unreal Tournament. I re-did the map from scratch for UT2K4, adjusting gameplay for the new physics, and completely redoing the bots and much of the architecture. Author's Notes -------------- Bots do pretty well. They use multiple routes to and from the flag at all times, just like real people, and they rarely ever fall off the map unless they are pushed off of it by an impact. I have found that certain bots do better than others at this. This is a function of their skill sets as defined in their personality. If you want a better game, don't use lesser bots. :-) Copyright / Permissions ----------------------- This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
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