CTF-Oppressive_2k4

On a dark and desolate world are the remains of an ancient and long vanished civilization. Strange castles dot the cold landscape, dark sen...

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On a dark and desolate world are the remains of an ancient and long vanished civilization. Strange castles dot the cold landscape, dark sentinels bearing silent witness to bygone days of glory, a time when their builders ruled the destinies of a thousand races. As the silence is shattered by the noise of weapon fire and of dying fighters, shadows watch and scowl at those insolent newcomers who dare disturb their eternal slumber.

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CTF-Oppressive_2k4
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Title                   : CTF-Oppressive_2k4
Date                    : 22 July 2004
Filename                : CTF-Oppressive_2k4.zip

Author                  : Francois Lacombe, aka Orion(Co30), aka Mouse(Co30)
Email Address           : asimov_orion@videotron.ca
Home Page  : www.co30.com

Description             : On a dark and desolate world are the remains of an ancient and long vanished
                          civilization. Strange castles dot the cold landscape, dark sentinels bearing
                          silent witness to bygone days of glory, a time when their builders ruled the
                          destinies of a thousand races. As the silence is shattered by the noise of weapon
                          fire and of dying fighters, shadows watch and scowl at those insolent newcomers
                          who dare disturb their eternal slumber.
                            

Credits to              : DE, Epic MegaGames for creating UT2004.

                          The authors of Terragen. You can make some really good looking skyboxes with that
                          program.

                          The authors of MilkShape, a very simple and useful 3d editor.

                          Mersil, author of DM-CalderaCrypt. I have shamelessly lifted the emitter that
                          creates shooting stars in this map's skybox.

                          The authors of the various textures I have picked and modified for my own use.

                          The authors of the UT2003 and UT2003 player models for the four meshes I have
                          borrowed to make the hero statues in the map's main hall.  

			


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Build Time
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About seven months.



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* Play Information *
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Single Player           : No
Deathmatch              : No
Capture the Flag	: Yes
Double Domination	: No
Bombing Run		: No

New Textures		: Yes
New Sounds		: Yes
New Static Meshes	: Yes
New Music		: Sorta, see comments


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* Know bugs *
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None. It took me long enough to squash them all =8)


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Comments
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CTF-Oppressive_2k4 is an enhanced remake of my map CTF-Oppressive for UT99. I was aiming for a dark, forboding,
oppressive atmosphere, a place that makes one uneasy by just standing in it. I think I succeeded quite well,
although I am obviously not an unbiased judge.

While making the map, I measured the time it took to run from one flag base to the other in the UT99 version, then
did the same in the 2k4 version. It turned out that the run took 10% longer in the UT99 version, so I scaled up
the 2k4 version accordingly so both maps would have the same apparent size. UnrealEd3 has a very neat scaling
tool that made this easy, and it explains why many of the BSP brushes and static meshes are not aligned on the grid.
This has no effect that I could measure on the map's appearance or performance.

I did my best to optimize performance as well as possible. My system has an Athlon 2100+ cpu, 512 megs of ram and
a Gforce4 TI4200 video card with 128 megs of ram. On that system, and despite the complexity of the maps's BSP and
the great number of static meshes, I get about 40 fps average with seven bots, 1152x864 resolution and every
settings at good or above. There are some spots where performance goes down as low as 25 fps and others where it
reaches 100 fps. Your mileage may vary.

The bots are very effective in this map. They use all possible approaches to the bases, they defend their flag
very well and they will often ambush you on routes you thought were safe.

Some of the custom meshes were done with Milkshape 1.7.0 and some were made by converting BSP brushes. Yes I know,
I should not use that technique because of the problems it can cause, but the resulting meshes look good, work well,
and there were much easier to make that way.

I have tested the completed map with a second install of UT2004 that only had the files that came with the game.
That way, I identified all custom files used in the map and included them in the zip. Everything you need is
in there, guarantied. If you already have those files, no need to overwrite them.

Finally, I included the Eclipse.ogg music file in the zip, for those who do not have it. I'm not exactly sure
where it came from, probably from one of the CBP or Epic bonus packs, but I know it's not part of the UT2k4 list,
so I included it to make sure anyone playing the map has it. It's an important ingredient in creating the map's
atmosphere.  


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Installation
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Put CTF-Oppressive_2k4.ut2 in your UT2004 'Maps' folder.
Put Eclipse.ogg in your UT2004 'Music' folder
Put SpiderSteroids.int, SpiderSteroids.u and SpiderSteroids.ucl in your UT2004 'System' folder.


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Other Maps by Author
====================================================================

Map Title			Game

CTF-Linear                     Unreal Tournament 2003
DM-Enders2003V2                Unreal Tournament 2003
DM-Ladders_V3                  Unreal Tournament 2003 


DM-Honesty                     Unreal
DM-Daedalus                    Unreal
DmEdenCaves                    Unreal 
DmLadders                      Unreal
DmOppressive                   Unreal
DmOppressive_S                 Unreal
DmFranconia                    Unreal 
DmSkySniping_V5X               Unreal 
DmTempleOfTheMoons             Unreal  
DmTempleOfTheMoons_V2          Unreal
DmHellRaisersCaverns           Unreal
DmSkaarjArena                  Unreal
DmSkaarjArenaV2X               Unreal


DM-MorbiasTowerUT              Unreal Tournament
CTF-Franconia                  Unreal Tournament
DM-Honesty                     Unreal Tournament
DM-EdenCaves_UT                Unreal Tournament
Dm-LaddersUT                   Unreal Tournament
CTF-Oppressive                 Unreal Tournament
DM-OppressiveUT                Unreal Tournament
DM-FranconiaUT                 Unreal Tournament
Dm-SkySnipping][               Unreal Tournament
DOM-TempleOfTheMoons           Unreal Tournament

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Orion(Co30)


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Registered 9th March 2005

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