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*****************************1.2 VERSION README*****************************

Map Title    : CTF - Retribution (CTF - moonglade_2005 by Daramus Research)
Release Date : 01.06.2005
Author       : Daramus Research (Artem Sergeev and Greg Uglin)
E-mail       : DaramusTech@yandex.ru

____________________________ Extended Description ______________________


____________________________  1.1 Version Changes ______________________

Texture package "DaramusTextures" now is not required.
Static Meshes package "Daramus_TechSM" now included in our map.
Fixed bug with harmless falling into the well in center of map
More terrain decos.
Better optimisation and antiportals added.
Teddie Tapawan ' s statue of naked woman from CTF-FaceClassic replaced with
statue of Gen Mo'kai god =)
Realistic emitters and more detailised bsp.

____________________________ 1.2 Version Changes _______________________

Added fog effects.
Added deco projectors.
Fixed all bsp bugs.
Now map named "Temple of Retribution" , not "Moonglade 2005"

________________________________ Installation ______________________________

Unzip the CTF-DR-Retribution.ut2 file to your .../UT 2004/Maps folder.
Unzip the The_Best_Music_Ever.ogg file to your .../UT 2004/Music folder.

___________________________ Other levels by authors ________________________

UT2004           :       DM-Oblivion2004

________________________________ Gameplay Info _____________________________

Single player : with bots
Multiplayer   : yes
Game Type     : Capture the Flag
Map header    : Moonglade Temples
Bot Skills    : Any
Support Save Games : no

Known bugs : none , but some cubemaps on Gen Mo'kai god statue picked from 
             CTF- Face Classic. I think it's ugly , but anyone "green" arborean cubemaps
             looks definitely bad.

___________________________________ File Info _______________________________

File Name     : CTF-MoonGlade_2005.ut2

New textures  : yes
New static meshes/models :yes
New sounds    : yes
New unreal script :no
High and Ultra High Detail Settings : yes (since vesion 1.1) - Static meshes , 
                                      projectors , emitters , terrain decos.

_________________________________ Authors ' notes ___________________________

Map provided for fast , small CTF matches like CTF - Face Classic.
This level optimised as well as we can , but , it all costs , you need a high - performance 
PC to enjoy it. If your framerate is too low , set the world detail to medium or low - it 
will cut out about 25'000 - 50'000 polys at the map.

Cheaters is shit ! Map surrounded by blocking volumes ;)

Best bot difficulty setting is "Adept" (4 vs 4 players including you).

Please , DO NOT use any entities from map without our permission.
Thanks for understanding.

Map initially provided for potential Community Bonus Pack 2 - Volume 3.

Have fun !  :D
************************************Creation info*********************************

Editors used : UnrealEd 3.0
Utilities used : 3ds max 7 , Adobe Photoshop.

Creation time : 2 weeks (base map) and *i forget it* (Updates)

Game testers  : Eugene Belyaninow

************************************ PERMISSIONS *********************************

This level is copyright Daramus Research , 2005.

Authors may NOT use this level as a base for additional levels without permission of Daramus Research.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit

If you want to use our Static Meshes , tell us :)

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

Thanks :D


Unreal® Tournament 2004 ©2004 Epic Games, Inc. Unreal is a registered trademark of Epic Games,Inc.
Daramus Research , Daredevil Tech and Project Unreality are trademarks of Daramus Research, Ink. All rights Reserved.
All other trademarks and trade names are properties of their respective owners.

************************************** README ***********************************

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