CTF Skydive

Can you lead your team to victory? or trow them thousands of feet down to their deaths? Welcome to the skydive arena!, At the top of these s...

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Can you lead your team to victory? or trow them thousands of feet down to their deaths? Welcome to the skydive arena!, At the top of these skyscrapers liandri found an other arena for there championship, there is no way you can simply walk to the other base and capture a flag, there is simply to much air between them, so you fly!, Liadri funded this arena, and placed state of the art gravity deformers to shoot the contestants to there location. Sounds like fun doesn't it? Let's just see how much fun you think it is when you are shot out of your orbit and find yourself further.. and further away from the arena, and the ground just a bit closer every passing second.

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Download 'skydive.zip' (2.37MB)

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Map name :	CTF-Skydive
Author:		-=B0$s=- ( F-H )




Thank you for downloading this map.


This is the second real map i made, First one whas an Ons map ( Ons-Strait ), and now i went for a ctf type. my idea behind this map whas to create a fast ctf map, but still a lot of open ground to cover.
so i came up with this idea. i know there are more maps that play on the top of huge skyscrapers, but my idea whas not based, or did not come from those maps.
Also i wanted to keep the map size small ( storage size ) and free of non original textures/meshes so i used no custom made textures or static meshes exept for the screenshot.
1 "flaw" is that the moment a big number of bots enter the game.. the fps decreases with about 40%. Fps aint a big issue in this map. and adding more bots always decreases the fps, but becose its such an open map.. the are always in sight. The fps should still be more than enough to play, but if i knew a way to reduce the stress without placing a massive anti portal in the center of the map, i would have done it :)

I am no pro mapper, I learned a thing or two while i worked with uted and thats all i got to make maps. so if anyone got some tips or advice on how to improve a piece of the map ( preformance etc ), please let me know.

I made this map for multyplayer use, single player works but bot suport aint supreme, the do what the most do and nothing more. The walk, the know there way to the enemy flag, and back to there own ,follow difrent atack routes.and thats it. no complicated defend/ambush/sniping spots.

The people who helped me test this map where happy with the map, and are still playing it :). I hope you will enjoy it to.




Map discription :


Can you lead your team to victory? or trow them thousands of feet down to there deaths? Welcome to the skydive arena!, At the top of these skyscrapers liandri found an other arena for there championship, there is no way you can simply walk to the other base and capture a flag, there is simply to mutch air between them. so than you fly!, Liadri funded this arena, and placed state of the art gravity deformers to shoot the contestants to there location. Sounds like fun doesn't it? lets just see how much fun you think it is when you are shot out of your orbit and find your self further.. and further away from the arena, and the ground just a bit closer every passing second.

Now get your gear, and watch your step.
Enter.... Skydive!



Instalation :
Unzip, Copy Skydive.ut2 to your ut2004/maps folder.  done \0/

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-=B0$s=-


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Registered 31st May 2006

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