This is my second ever map. I was inspired to create this map after playing the excellent game Tron 2.0. The map started out as a DM level as I did not want to create another CTF map but I had so many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF.
ReadMe for CTF-Tron_20 ====================== Title: CTF-Tron_20 Filename: ctf-tron_20.zip Version: 1.0 Release Date: 10th May 2005 Author: Giles Cresswell Email Address: firstname.lastname@example.org Game Information ================ Game: Unreal Tournament 2004 Level Name: CTF-Tron_20.ut2 Game Type: Capture The Flag Botmatch: Yes New Sounds: No New Textures: Yes New StaticMeshes: Yes Construction ============ Build Time: 7 months! Recommended # of Players: 8 - 16 Editor(s) Used: UnrealEd, Photoshop, Maya PLE Known Bugs: None Installation ============ Unzip ctf-tron20.zip and place CTF-Tron_20.ut2 file in your UT2004/Maps directory and Psychosirrus.ogg in your UT2004/Music directory. Author's Notes ============== This is my second ever map. I was inspired to create this map after playing the excellent game Tron 2.0. The map started out as a DM level as I did not want to create another CTF map but I had so many ideas that I wanted to include from the original game that the level became far too big. So I took the three most complete rooms from my half completed DM level, duplicated them and made it CTF. Five months ago the level reached a beta stage but I was not happy with the result. The file size was over 31Mb and the meshes were scrappy as they had been made with brushes in the editor and converted to static meshes. (I know it's bad but I had no alternative!) Instead of releasing a map I wasn't 100% happy with I scrapped it all, took some time to learn the basics of Maya PLE (and get married!) and started the map from scratch. Doing such allowed me to correct some of the mistakes I had made first time around, keep the file size down and increase the detail of the meshes yielding a much better result. The level looks twice as good but is 50% smaller in file size. Enjoy! Note: All the static meshes and textures were made from scratch. Nothing was taken from the original game except the look. Special thanks to: ================== Steven Lisberger - for making the film and building this world for the first time. Buena Vista and Monolith Productions for the awesome game - if you haven't done so already check it out! Freeplay Music for the awesome music. Visit www.freeplaymusic.com for other great royalty free tracks. Jeff Wilson - for modelling the Light Cycle for me ...and a final thank you to all the members of 3DBuzz and Clan|UED| without whose encouragement and testing I would have given up on this project months ago. Thanks guys! Copyright / Permissions ======================= Copyright 2005, Giles Cresswell. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this level through any electronic network provided you include this file and leave the archive intact. UNREAL TOURNAMENT 2004 (c) 2005 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
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