CTF-Unearthed_SE_2004

CTF-Unearthed is a map based on the major set piece from Katsuhiro Otomo's excellent graphic novel "The Legend of Mother Sarah: Tunnel Tow...

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CTF-Unearthed is a map based on the major set piece from Katsuhiro Otomo's excellent graphic novel "The Legend of Mother Sarah: Tunnel Town". In it a weapon is used alter the earth's axial tilt in order to bury the contaminated remnants of a nuclear holocaust. Subsequent generations - now living in a barren, resource-poor world - tunnel into the buried cities in order to reclaim and recycle the materials trapped there.

With this map I have tried to create something that is visually distinct from the maps that came with UT2003. At the same time, I wanted to make a map that would be playable on most machines that meet the minimum spec for UT2003. For this reason, most of the meshes that I created for this map have a comparatively low polygon count.

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================================================================
Title                   :Unearthed City
Version                 :1.1 (for UT2004) 
Release Date            :April 4th 2004
Filename                :CTF-Unearthed_SE_2004.ut2
Author(s)               :Chirs Blundell
Email Address           :plutonic@plutonicdesign.com
website                 :http://www.plutonicdesign.com


Where to get this map   :http://www.plutonicdesign.com hosted at PlanetUnreal

Other levels by author  :

UT2004    ONS-Icarus (plus the following maps included in the retail version of UT2004
    AS-RobotFactory, DM-Metallurgy, BR Serenity and DOM-Conduit)

UT2003    CTF-Hypothermia
    DM-1on1-Rivalry
    CTF-Unearthed_SE
    CTF-Unearthed


UT    CTF-Antagonism
                         CTF-Urban Uprising
                         DM-Obsessive
                         DM-Urban Terror 
                         DM-Compulsive
                         CTF-Revenge
                         DM + DOM-Frantic
                         CTF-Event Horizon
                         CTF-Conquet
                         DM-Fool's Bravado
    DM-Aggressive Tendencies ][
    
Tactical Ops   TO-2-Bridge

Strike Force   SFTDM-After The Fall

Rune    DM-Elemental Arena
    DM-Glacier

Unreal    DM-Aggressive Tendencies
    DM-Portal
    DM-Terminal Intent
    DM + DK-Rifles and Rockets
    DM-Crossover
    DM-Wasted


Playtesters             :CliffyB, G30, Larathiel the Death Elf, Sober, Mr Bond, The_Blob, 
    Hurricane, The Slayer, Loosecontroll, Jing


================================================================
--- Play Information ---
Game                    :Unreal Tournament 2004
Level Name              :Unearthed City SE 2004
Single Player           :w/bots

New Sounds              :No
New Textures            :yes
New StaticMeshes/Models :yes
NewUnrealScript         :No

Know bugs  :Bots don't use the ladder 
Recommended players     :4 to 8 players


--- Construction ---
Editor used             :UnrealED 3
Construction Time       :6 weeks (with some huge gaps in the middle of this period due to 
    freelance LD commitments) + a couple of days preparing this SE 
    version


Installation
------------
Unzip this file to C:\ (or which ever drive you have UT2004 installed on) and the files 
will then be installed in the correct directories.

If you would like to manual extract the files, then here are the directories for the 
file types:
*.ut2 file in the UT2004/Maps directory
*.usx file in the UT2004/StaticMeshes directory
*.utx file in the UT2004/Textures directory

Extended description:
--------------------
CTF-Unearthed is a map based on the major set piece from Katsuhiro Otomo's excellent 
graphic novel "The Legend of Mother Sarah: Tunnel Town".  In it a weapon is used alter 
the earth's axial tilt in order to bury the contaminated remnants of a nuclear holocaust.  
Subsequent generations - now living in a barren, resource-poor world - tunnel into the 
buried cities in order to reclaim and recycle the materials trapped there.

With this map I have tried to create something that is visually distinct from the maps that 
came with UT2003.  At the same time, I wanted to make a map that would be playable on most
machines that meet the minimum spec for UT2003.  For this reason, most of the meshes that I 
created for this map have a comparatively low polygon count.

Author's Notes
--------------
This map was awarded 3rd place in the Best Level Using Original Content category in the 
Make Something Unreal Contest 2003-2004.  It has been upgraded to work with UT2004.

Thanks to the map review authors who offered constructive criticism of the first version of
this map.  Your comments have helped me to improve this special edition, thank you.

Change log from previous version
--------------------------------
This special edition has been created to address a number of issues in the original version of 
the map. The changes are subtle for the most part, though in my opinion significant and warranted 
under the circumstances. 

Changes for UT2004 version:
- updated collision of SMs for UT2004
- improved appearance of Fluid Meshes
- fixed some really minor bugs

Gameplay improvements/changes:
- added a sniper rifle
- moved the flak cannons so that they are more accessible
- added two shield chargers (I'll let you find them)

Level design changes:
- added detail textures to all textures in the PlutonicUnearthedT_MSUC.utx package
- all textures in the PlutonicUnearthedT_MSUC.utx package now have material detail settings
- reworked the textures on the terrain to remove repetition
- updated collision for all SMs in the PlutonicUnearthed_MSUC.usx package
- created and added my own wrecked car SM (lower polygon count than the previous one)
- added blocking volumes to sections where the player can get 'snagged'
- construction cones are now karma objects and will move if you have physics detail set to high
- made lighting a little darker (on my machine)
- set EAX effects for ZoneInfo actors (for those people with EAX compliant sound cards)
- added more ambient sounds and tweaked sound levels in map
- used emitters to give the sky a glare when looking up
- added jumpspots for the bots
- tweaked bot pathing 
- light map rendered in DXT1 format


Copyright / Permissions
-----------------------
CTF-Unearthed - copyright Chris Blundell, 2002.  
CTF-Unearthed_SE - copyright Chris Blundell, 2003.
CTF-Unearthed_SE_2004 - copyright Chris Blundell, 2004.

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts, Static Meshes and Textures may not be used without author's permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------

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Plutonic


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Registered 8th September 2003

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