Defend the Leader

You will play on Onslaught maps. When the game begins, blue and red flags are placed in their bases. The first player who takes his teams fl...

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File Description

You will play on Onslaught maps. When the game begins, blue and red flags are placed in their bases. The first player who takes his teams flag becomes the leader of that team.When the leader kills an enemy his team gains 1 point. When the leader kills enemy leader his team gains 7 points. When another player kills enemy leader his team gains 5 points. When a leader is killed, the flag is dropped, and can be taken by teammates. Whoever takes the flag then becomes the new teams leader. If noone takes it, after a while the flag is returned to base, and all translocator beacons for that team are destroyed. While a team has no leader, whenever a player in that team is killed, enemy team gains 1 point (2 if killed by enemy leader), like a kind of Team Death Match. If the leader kills himself, his team loses 5 points! Team leaders cannot be killed by teammates even if friendlyfire is > 0. You can choose to add the translocator, give AVRil to all players, and you can configure all vehicles to balance the game as you wish.

FF|review: A nicely balanced and fairly entertaining new gameplay mode for your gaming pleasure. Stuff yourself in the general's uniform and blast into the enemy's base! Watch your comrades bounce around and throw themselves onto the incoming missiles! Loads of fun for the whole family.

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Readme
--------------------- Defend The Leader --------------------------------------
- Name:     Defend The Leader
- Version:  1.00
- Date:     30 05 2004
- Author:   Ash (A.N.)
- Brief Description: 
   UT2004 GameType with flags and vehicles.

- Included Files:  
DefendTheLeader_v1_00.u   DefendTheLeader_v1_00.int
DefendTheLeader_v1_00_TEX.utx   DefendTheLeader_v1_00.ucl
DefendTheLeader_v1_00_Readme.txt (this file)

(see below for installation instructions)

-----------------------------------------------------
- Description:

You will play on Onslaught maps.

When the game begins, blue and red flags are placed in their bases. The first
player who takes his team's flag becomes the leader of that team.

When the leader kills an enemy his team gains 1 point. When the leader kills
enemy leader his team gains 7 points. When another player kills enemy leader
his team gains 5 points.

When a leader is killed, the flag is dropped, and can be taken by teammates.
Who takes the flag becomes the new team's leader.
If nobody takes it, after a while the flag is returned to base, and all
translocator beacons for that team are destroyed.

While a team has no leader, whenever a player in that team is killed, enemy
team gains 1 point (2 if killed by enemy leader), like a kind of TeamDeathMatch.

If the leader kills himself, his team loses 5 points!

Team leaders cannot be killed by teammates even if friendlyfire is > 0.

You can choose to add the translocator, give AVRil to all players, and you can
configure all vehicles to balance the game as you whish.

-----------------------------------------------------
- Game settings

* There is a new setting in Game Rules called "Give AVRil".
  If enabled, every player begins the game equipped with an AVRil.

* The button "Configure Vehicles" takes you to a configuration panel, where
  you can change several settings. First you should chose the node(s) with
  the "Select Node" dropdown list; then you can change all settings for
  that/those nose/s.

  - Disable all Vehicles:
      Deletes all vehicles for the nodes you selected in the "Select Node"
      dropdown list.
  - Teamlock vehicles:
      Chose whether vehicles for that node should be teamlocked or not.
  - Allow bReverseBlueTeamDirection vehicles:
      In Onslaught maps, these vehicles appear reversed for blue team,
      and are usually located in the middle of the map. Chose if you want
      to keep them or not.
   
   You can also change some vehicles into others to better balance the game.

-----------------------------------------------------
- Game HUD and other infos

* During the game, your HUD shows you the name of Red and Blue Leaders in the
  upper part of the screen, or "!" if there is no leader for that team.
  If you are one of the two leaders, your name is yellow instead of white.

* The direction for both flags is also shown. Note that this shows the
  direction of flags, and not flagbases as in CTF games. So you can track the
  position of enemy or friendly flag/leader.

* The keys to find base paths (usually M and N) show you the position of bases,
  not flags (just the same as CTF).

* Remember: in this gametype, when a flag is returned to base, all translocator
  beacons for that team are destroyed...

-----------------------------------------------------
- Installation
You should first make a backup copy of your UT2004.ini, located in your
UT2004\System folder before proceeding. (It is not really necessary, but just
in case...)

* Client installation (Instant Action Play)
   - Copy DefendTheLeader_v1_00.u , DefendTheLeader_v1_00.int and
     DefendTheLeader_v1_00.ucl into your UT2004\System folder
     (default C:\UT2004\System)
   - Copy DefendTheLeader_v1_00_TEX.utx in UT2004\Textures

* Server installation  (for Online\Lan Play)
  this enables client downloads of this mod from your server.

   - Do the previous steps as for normal users.
   - Search the section [Engine.GameEngine] in your UT2004.ini, and add this
     line:

     ServerPackages=DefendTheLeader_v1_00
   
* Play Instructions

   - Select Defend The Leader from the gametype selection menu, then a
     map (you will play on Onslaught maps).
   - Choose other settings as you wish... 
   - Play

* Thank you for playing my gametype!

-----------------------------------------------------
- UNInstallation

_________
* client

1) Delete these files from your UT2004\System folder:

   DefendTheLeader_v1_00.ini
   DefendTheLeader_v1_00.int
   DefendTheLeader_v1_00.u
   DefendTheLeader_v1_00.ucl

2) Delete this file from your UT2004\Textures folder:

   DefendTheLeader_v1_00_TEX.utx

3) Open your UT2004.ini ( in UT2004\System ) and search the section
   [Engine.MaplistManager] inside this section you should find a line
   beginning with  Games=(GameType="DefendTheLeader_v1_00.xDefendTheLeader"
   you can delete this line.

4) There should be a section whose title ends with "DTL MaplistRecord]"
   (without quotes). You can delete this section with all its lines.
_________
*server

1) Same as above, but you have to delete the line you added during
   installation, that is
   ServerPackages=DefendTheLeader_v1_00 (in the section [Engine.GameEngine])

-----------------------------------------------------
- Copyright / Permissions

Existing code for Unreal (r) Tournament 2004 Copyright (c) Epic Games, Inc.
Unreal (r) Tournament 2004 Copyright (c) Epic Games, Inc.

Authors MAY use this mod as a base to build additional mods.

This mod must be distributed exclusively FOR FREE. You may exchange it at no
charge among other users and distribute it to others over the Internet, on
magazine cover disks, or otherwise for free.

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

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