DM 1on1 Mosaic2004

This is no mosaic crafted of bits of colored plaster - but it is a work of art. Constructed by Liandri Co. in an attempt to appeal to some...

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File Description

This is no mosaic crafted of bits of colored plaster - but it is a work of art. Constructed by Liandri Co. in an attempt to appeal to some of the longer standing participants in the Tournament, it blends the clean, open, and uncluttered flow of Grendelkeep, the need to possess map control exemplified by Compressed, and the sleek technological environment most recently seen in Phobos 2 and Chrome."

This map is aimed at competitive gameplay, and although placement and flow is structured around 1on1 play, it is large enough for 6 players, in the case of a FFA or TDM. I tried to enhance the aesthetics of this map through lighting, as opposed to gaudy meshes. Meshes are used, though are generally kept out of the way of gameplay, and it all results in highly clean and decent visuals, in my opinion.

Go judge for yourself. ;)

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Readme
ReadMe for DM-1on1-Mosaic2004 for Unreal Tournament 2004
---------------------------------------------------

               Title: DM-1on1-Mosaic2004
            Filename: DM-1on1-Mosaic2004.zip
              Author: Virax
       eMail Address: virax@planetunreal.com
         Website URL: None 
        Release Date: June 14th, 2004
             Version: 1.00

Credits:
Neodammerung.ogg is off of the Matrix Revolutions soundtrack.

All textures and meshes by Epic Games, inc.

Other levels by author:
None

============================================================

Play Information
----------------

                Game: Unreal Tournament 2004
          Level Name: DM-1on1-Mosaic2004
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
    New StaticMeshes: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: No 

============================================================

Construction
------------

          Build Time: 20-30 hours
   Ideal Playercount: 2-6
      Editor(s) Used: UnrealED 3.0
          Known Bugs: Preview screenshots do not reflect last minute changes: All adrenaline was removed, ammo was tweaked, and a 
			    subtractive brush was added.

============================================================

Installation
------------
Unzip dm-1on1-mosaic2004.zip.
Store *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-1on1-Mosaic2004 in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.ut2 files go in Maps\
*.ogg files go in Music\


============================================================

Extended Description
--------------------

"This is no mosaic crafted of bits of colored plaster - but it is a work of art. Constructed by Liandri Co. in 
an attempt to appeal to some of the longer standing participants in the Tournament, it blends the clean, open, and 
uncluttered flow of Grendelkeep, the need to possess map control exemplified by Compressed, and the sleek technological 
environment most recently seen in Phobos 2 and Chrome."

This map is aimed at competitive gameplay, and although placement and flow is structured around 1on1 play, it is
large enough for 6 players, in the case of a FFA or TDM. I tried to enhance the aesthetics of this map through lighting,
as opposed to gaudy meshes. Meshes are used, though are generally kept out of the way of gameplay, and it all results in
highly clean and decent visuals, in my opinion. 

Go judge for yourself. ;)

============================================================

Author's Notes
--------------

I would like to thank NE|ra for the excessive testing on this, and forcing me to actually finish it. I'd also 
like to thank him for getting Ono of Digital Extremes to playtest it, and give me feedback. In addition, a big thanks to
GodsHand for the magnificent skybox he gave away to the community, which I've used herein.

Finally, I would like to thank Epic Games for such a fucking buggy editor, without which, this map would have been released months 
ago, and I would not have nearly as much patience or experience, nor would my map be as polished as it is now. Oh yeah, I should
thank them for the kickass game, too. ;)

I apologize for sounding egotistical in my level description, I don't truly hold it up among the ranks of Compressed 
and Grendel, that's just what I was going for. Not sure if I achieved it or not. 

Note: The "custom meshes" are really only a few lifts I converted from BSP, and the custom textures are in the skybox, 
courtesy of GodsHand. The new music is off the Matrix Revolutions soundtrack.

============================================================

Copyright / Permissions
-----------------------
This level is copyright 2003, by Virax.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealĀ® Tournament 2004 (c)2004 Epic Games, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

============================================================

ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

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Virax


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Registered 15th June 2004

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