A 4-8 player, deathmatch map from kingmango.
ReadMe for Antediluvian for Unreal Tournament 2k4 ------------------------------------------------- Title: Antediluvian Filename: DM-Antediluvian Author: King Mango eMail Address: firstname.lastname@example.org Website URL: http://www.unrealplayground.com/mapper.php?id=2442 Release Date: 12-28-2005 Last Update: N/A Version: 1 Credits: With love and special thanks to Christian "Cobra" Trepanier and his wife, Louise. To Freakish over at Unreal Playground for the very civilized review of my awful first map, CTF-Circles. Probably helped keep me interested in mapping. To Sabbathcat for the impetus to make this map. To Hourences for setting me straight on exporting and importing. For some plant smeshes and textures from his DM-Sae. And for general inspiration from his work. To the Beta Testing crew over at Unreal Playground who you can blame for anything wrong with this map. ;) To my grandma and grandpa for the love and guidance. To Epic of course! And to the 3SPN crew for bringing TAM to life. I didn't play much DM style until that mod. Also a big thanks to all my online fragging buddies who always make me feel guilty for not releasing stuff by asking all the time, "You still mapping?" PSK SBD KHZ FactorVIII Other levels by author: nothing worth mentioning. ============================================================ Play Information ---------------- Game: Unreal Tournament 2k4 Level Name: Antediluvian Game Type: Deathmatch Botmatch: Yes Single Player: No Teamplay: Yes/No (designed with TAM in mind) New Textures: Yes- A custom spider web by 3dTexturizer The rock walls I made in PS using stock from Mayang's: http://www.mayang.com/textures/index.htm New Sounds: No New Music: No New Mutators: No Mods: N/A ============================================================ Construction ------------ Base: N/A Build Time: A few days Ideal Playercount: 2-8 with six being perfect imo Editor(s) Used: UED3, PS, Maya, Max Known Bugs: No known bugs at this time ============================================================ Installation ------------ Unzip DM-Antediluvian. Store the file, DM-Antediluvian.ut2 in your \UT2004\Maps\ directory along with the others (see guide below), then either doubleclick on it, or type open Antediluvian in the console, or select the Map in a Botmatch or an Internet game. Guide: *.unr and *.ut2 files go in Maps\ *.utx files go in Textures\ *.umx and *.ogg files go in Music\ *.uax files go in Sounds\ *.u, *.int, and *.ini files go in System\ *.usx files go in staticmeshes\ *.ukx files go in animations\ *.ka files go in karma\ *.upx files go in prefabs\ ============================================================ Extended Description -------------------- Before the flood... ============================================================ Author's Notes -------------- This is my first try at cave mapping and vertex colors. To me it's pretty obvious it's a bunch of extruded cubes with the vertices averaged a bit and then smoothed down, but since not many people do this type of map I guess it's worth releasing. The layout and gameplay have been favorably commented so here it is. Hopefully I'll make something visually more interesting next time around. The walls are all too smooth imo. If you want to use anything in this map in any of your projects feel free to do so. No need to email for permission. Although I would be interested in hearing about it if you did. The one thing I don't want is for people to make adjustments to this level and release it with the same or altered name w/o first checking with me. ============================================================ Copyright / Permissions ----------------------- This level is copyright 2003, by King Mango. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ============================================================ ============================================================ ReadMe created by NC3's ReadMe Generator. http://nalicity.beyondunreal.com/
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