DM Ascension Day

More than two years have passed from my last realease, DM-VerticalFactory2 (finalist at Make Something Unreal Contest), and now it's time f...

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More than two years have passed from my last realease, DM-VerticalFactory2 (finalist at Make Something Unreal Contest), and now it's time for my first UT2004 deathmatch map: DM-AscensionDay. The map is for 2-6 players and for a classic deathmatch type game. Even if I have received many e-mail by DM-Ghoul's fans about a remake of this level for ut2k4 (and I've started it), I decided to create something completely new, but with an atmosphere/structure/gameplay that remember it. The result is this Ascension's Day, a map with a personal style inspired by a fantasy/gothic theme and a frantic action with a lot of Z-fights. Those who played my maps know that I like giving them a sense, and not to create a simple place where one can play. So, about the environment, there is a contrast about the weather (a sunny day, typical for an ascension), and, for example, the evil presence inside the red crystals (they are below, where the spaces are darkest and choking). The atmosphere, at a first sight, could be joyful, but the appearance covered a more obscure reality. Following this concept I have tried to create an idea that influences the gameplay in an original way, and I hope you will appreciate it (it's a surprise ;). The construction of the level took me a long time, first because of my studies at university and then because I have tried to improve my skills with Unrealed and other programs I have used. At last, I'm satisfied with the result, because I think it's quite original for many things (gameplay, architecture, etc) and it shows all my passion in creating worlds and architectures. I hope you will appreciate it too.Enjoy the map :)

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Screenshots
Readme
================================================================
Title                   : Ascension's Day
Version         	: 1.0
Release Date       	: 25/02/2006
Filename               	: DM-AscensionDay
Authors                 : Danilo "Dan" Di Mascio 
Email Address       	: dan@unrealitalia.com - dadimas@alice.it
WebPages                : Dan Design at www.multiplayer.it/dan
                          
Other levels by authors	: 


Unreal Tournament 2003     DM-VerticalFactory2 (Finalist at Make Something Unreal Contest Best Level Category)


Unreal Tournament          DM-Ghoul (Featured Map on PLanetunreal, and many other sites)
                           DM-Ianus (Featured Map on PLanetunreal, and many other sites)
                           DM-AlphaComplex
                           DM-VerticalFactory 
                           DM-InnerTangle
                          
                           And many others for UT, Unreal and Quake3Arena


Additional Credits to	: -Special Thanks to Darkstar and Mischa (helped by RennyMan) for final playtesting

                          -Epic Games to have created the Unreal Series
                          
                          
		  

================================================================

--- Play Information ---

Game                    	: Unreal Tournament 2004 
Level Name              	: Ascension's Day
Single Player           	: Botmatch
Cooperative             	: No
DeathMatch              	: 2-6 players suggested
TeamDeathMatch                  : No
Dark Match              	: No
Difficulty Settings    	        : No
New Sounds              	: Yes
New Graphics          	        : Yes
New StaticMeshes/Models	        : Yes
NewUnrealScript      	        : No
External DLLs           	: No
Known bugs              	: No

--- Construction ---
Editor(s) used          	: UnrealEd 3, 3D Studio Max, Adobe Photoshop
Construction Time      		: Too long...Originally started for ut2k3, then continued slowly for ut2k4...(few hours at week)...


Installation
------------

Unzip DM-AscensionDay.unr into your UT2004/Maps/ directory.



Dan's Notes
-----------
More than two years have passed from my last realease, DM-VerticalFactory2 (finalist at Make Something Unreal Contest), and now  it's time for my first 
UT2004 deathmatch map: DM-AscensionDay. The map is for 2-6 players and for a classic deathmatch type game.
Even if I have received many e-mail by DM-Ghoul's fans about a remake of this level for ut2k4 (and I've started it), I decided to create something 
completely new, but with an atmosphere/structure/gameplay that remember it. The result is this Ascension's Day, a map with a personal 
style inspired by a fantasy/gothic theme and a frantic action with a lot of Z-fights. Those who played my maps know that I like giving them a sense, and not 
to create a simple place where one can play. So, about the environment, there is a contrast about the weather (a sunny day, typical for an ascension), and,
for example, the evil presence inside the red crystals (they are below, where the spaces are darkest and choking). The atmosphere, at a first sight, could be 
joyful, but the appearance covered a more obscure reality. Following this concept I have tried to create an idea that influences the gameplay in an 
original way, and I hope you will appreciate it (it's a surprise ;). The construction of the level took me a long time, first because of my studies at 
university and then because I have tried to improve my skills with Unrealed and other programs I have used. At last, I'm satisfied with the result, because 
I think it's quite original for many things (gameplay, architecture, etc) and it shows all my passion in creating worlds and architectures. 
I hope you will appreciate it too :)

Enjoy the map :)


P.S.
There isn't the Flak Cannon in the map because,with the actionscript I've used, this weapon causes some problems (it cancels the effect of the actionscript).


N.B.
If you want use my static meshes or others content create by me, please send me an e-mail.


Copyright / Permissions
-----------------------

This level is copyrighted by Danilo Di Mascio 2006

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

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Dan


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Registered 29th October 2002

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