DM CarnEvil

After killing a giant mystic creature of colossal proportions out in the reaches of the desert, an industrial power builds a massive carniva...

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After killing a giant mystic creature of colossal proportions out in the reaches of the desert, an industrial power builds a massive carnival within it's bones in celebration. But does this Carnevil serve the purpose of entertainment or population control? Info - This level was created as an end semester project by the Fall 2005 class of the 3D Gaming program at Seneca College's Animation Arts Centre in Ontario, Canada.

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Map                    	: DM-CarnEvil

Gametype		: Deathmatch

Release Date       	: January 2006

Filename                : DM-CarnEvil

Author(s)               : Black Ice Games


Contact:

If you have any questions or comments about the map you can email Chris Mallinson (Brits_Hit@hotmail.com) or refer to the map's thread in the Atari forums:  http://www.ataricommunity.com/forums/showthread.php?t=510950

Description:

After killing a giant mystic creature of colossal proportions out in the reaches of the desert, an industrial power builds a massive carnival within it's bones.  But does this Carnevil serve the purpose of entertainment or population control?



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--- MAP INFORMATION ---

Game                    : Unreal Tournament 2004
Level Name            	: DM-CarnEvil
Botsupport 		: Yes
New Sounds           	: No
New Graphics         	: Yes
New StaticMeshes	: Yes


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INSTALLATION:

Just unzip/unrar the contents of this package into your main UT2004 directory (default c:\UT2004\).
Run the game, choose the map and enjoy =)


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COMMENTS

This level was created as an end semester project by the Fall 2005 class of the 3D Gaming program at Seneca College's Animation Arts Centre in Ontario, Canada.  All content was made completely from scratch, and imported into the map by the class.
The first step of development the class went through was to come up with ideas and concept art for the type of level they wanted to do.  A theme was then voted on and concept art was created to further establish this theme.  Once the the class came up with a solid base for the level they were divided into key development positions, which can be seen below in the credits.  Over the course of three weeks, the team of students modelled and textured all the of the concepted assets to be placed in the level, all whilst abiding by the hierarchy of the development team.  After the map hit beta, the team added, tweaked and changed various parts in order to submit it for marking.

The build time of this map was close to a month (mainly class time).

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CREDITS

All content in this map was created by the Black Ice Games development team, or rather the Seneca College Fall semester 3D Gaming students.  Each student was assigned a main object and a number of smaller assets to model and texture.  Select people were also given development positions in order to complete the map.  Below are the names of those involved, and their contributions to the project.

Carol Wang - Created: Observatory, pop machines.

Charlie Wong - Created: Monolith (center building), power cables/pipes.

Chelsey Maloney - Created: Funhouse, fountain, moving lights, floating lights.

Chris Mallinson - Level Designer, Tweaker and Promoter.  Created: Shooting gallery, traps, garbage can, small benches, hanging lights.

Edwin Yee - Lead Texture Artist.  Created:  Ferris Wheel, statues.

Jon Chan - Lead Modeller.  Created:  'Flinger' ride (ride with flailing arms), lamp posts.

Jon Wiley - Art Director.  Created:  Entertainment center (goat-shaped building), Bar (next to Entertainment center), concession stands, sky-box.

Mike Hong - Lead Concept Artist.  Created:  Front gates, ticket booths, drinking fountains.

Milton Pangourelias - Project Manager.  Created: Information kiosk, videophone, sky-box.

Rayan Sterling - Created: Obstacle course, tables and chairs.

Stefan Petryna - Technical Art Director.  Created: Pinball launcher and nodes (machine that launches a glowing red capsule).

Tina Olah - Created: Tube slide, fancy bench.

Zach Hall - Level Builder, Content Organizer.  Created:  Colossus (skeleton)




Special thanks to Derek Elliot, our program coordinator, and Michael Irwin, our Unreal development instructor and Technical Supervisor.

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Copyright / Permissions
-----------------------

All content in this map is not to be used publicly or commercially in any way other than how it is being presented here.
You may NOT change, modify or add anything in/to this map, unless you are a member of the Black Ice Games development team.

If you would like to mirror this map package for download, feel free to do so.


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Unreal ® Tournament 2004 © 2004 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are 
registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2004 was created 
by Digital Extremes in collaboration with Epic Games Inc. Manufactured and marketed by 
Infogrames, Inc., New York, New York, under license from Epic Games, Inc. 
The Atari trademark and logo are the property of Infogrames.  
All other trademarks are the property of their respective owners

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