whoa holy 10 10 10 10 10

I don't want to give anything away but you have to download this map

This level is an attempt to set new gr...


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File Description

whoa holy 10 10 10 10 10

I don't want to give anything away but you have to download this map

This level is an attempt to set new ground in level design for Unreal Tournament and multiplayer first person shooters in general by making the environment itself more interactive. This level was designed to combine the advantages of small deathmatch maps (constant focused action) and the advantages of large maps (environments with lots of variety). The map builds in tension throughout it's entire 5 minute cycle utilizing block positions and movement, view shaking, emitters, sounds, and a complete 5 minute score.

Author:Daniel Abrego(coding and art) and Michael Bellipanni(design and music) Email or

This map received Honourable Mention in the "Make Something Unreal Contest" for Voice Pack/ Audio Modification in Phase 3.

This map has also been featured on the KEYE 42 News in Austin, Texas (If it made the evening news, then it must be interesting, so go ahead and download! )

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Download '' (7.25MB)

       Special thanks from Michael: Thanks to Aaron, Matt, and everyone at the Digital Media Collaboratory ( Thanks to Chris and Max for test playing.  Thanks to all my friends for ideas and suggestions and thanks to Tanya for all your support.
       Special thanks from Daniel: Thanks to Mike for having patience with me during those busy college periods.

Other mods and levels by authors:

Allied Capture The Flag Gametype

DM-Furnace Level

DM-Downtown Level

(all above mods available at
-- Play Information --
Game                  :Unreal Tournament 2004
Level Name            :The Coliseum
Bot Support           :Rough ( bots don't work too well in this mover heavy environment)
New Sounds            :Yes
New Graphics          :Yes
New Music	      :Yes (six separate movements that are scored to the changing level)
New StaticMeshes      :Yes
Known bugs            :Sometimes the  specific songs do not always play when the sets change. 

-- Construction --
Editor(s) used        :UnrealEd 3 and MSPaint
Construction time     :about 8 mounths (off and on)

Extract to your ut2004 folder.  Musics files should go into music folder, map into maps folder
Copyright / Permissions
This level is copyrighted by Michael Bellipanni/Daniel Abrego, 2004.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
Unreal Tournament 2003 (c)2002 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.

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