DM-Construction

There's nowhere to hide, but plenty of room to run in this deathmatch map by Nathan 'RoboSlut' Rule. Designed for 1 on 1 play, this map...

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There's nowhere to hide, but plenty of room to run in this deathmatch map by Nathan 'RoboSlut' Rule. Designed for 1 on 1 play, this map also plays great with 4-6 players. Weapons are distributed nicely on multiple levels, with the more powerful weapons on the upper floors of this building construction site. The speed optimization was also very well planned, as I clocked the level at over 250 frames per second...meaning super smooth gameplay on just about any computer system. Overall - simple ... but nicely done map!

TR_Relic

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DM-Construction

Map for Unreal Tournament 2004

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Title: DM-Construction

Filename: dm-construction.zip

Author: Nathan 'RoboSlut' Rule

eMail Address: nathan.rule@gmail.com

Website URL: http://rule.customer.netspace.net.au

Release Date: Wednesday, 13th December, 2006

Last Update: 13th December, 2006

Version: 1.0 Final



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Play Information

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Game: Unreal Tournament 2004

Level Name: DM-Construction

Game Type: Deathmatch

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes (also some modified existing)

New Meshes: Yes

New Scripts: No

New Sounds: No

New Music: No

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Construction

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Base: Original Map

Build Time: 2-3 weeks

Recommended # of Players: 2-4

Editor(s) Used: UnrealEd 3.0, 3DSMAX 9, Photoshop 7

Known Bugs: not that i know of, email me if you find any.

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Inventory

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Weapons: Minigun, Bio, Rocket, Flack, Pulse

Armor and PowerUps: Health Packs, Health Vials, Armor

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Installation

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Unzip dm-construction.zip

Store the *.ut2 file in your Unreal Tournament 2004/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Construction

in the console, or select the Map in a Botmatch or an Internet game.


Guide:

*.ut2 files go in Maps/

*.usx files go in StaticMeshes/

*.utx files go in Textures/

*.ogg files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/




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Author's Notes

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Enjoy!


Authors may NOT use the static meshes/prefabs from this map without explicit
permission.



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Story

--------------------

blah!



Copyright / Permissions

-----------------------

This level is copyright 2006, by Nathan Rule

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.


Authors may NOT use the static meshes/prefabs from this map without explicit
permission.


You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.


UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

============================================================

============================================================


Please e-mail me any suggestions or improvements you may have... nathan.rule@gmail.com

Store this file in '/UnrealTournament2004/Help/' for best results. 




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RoboSlut


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Registered 2nd February 2007

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