When the human scientific expedition reaches the highest point of planet Anubis , they revealed a dusted , crumbling ruins of a strange race. The two basions were provided as a water storages and depots. A nice mix of CTF-Smote , DM-Plunge and... and... and Dustbowl Mesa. Have Fun !
================================================================ Title :DustbowlMesa Version :1.2 Release Date :24,may,2005 Filename :DM-DustbowlMesa.ut2 Author(s) :Daramus Research Studio (Artem Sergeev (mapper), Greg Uglin (Modeler) , Eugene Belyaninov (Tester)) Email Address :Daramus@yandex.com website :not yet =) Other levels by author : UT2004 DM-1on1-PrimalHunt AS-Battleship (in project , now stopped ;( ) CTF-Trashed CTF-MoonWell ONS-Volcanic (now under construction) ================================================================ --- Play Information --- Game :Unreal Tournament 2004 Level Name :DM-DustbowlMesa Single Player :w/bots New Sounds :No New Textures :yes New StaticMeshes/Models :yes NewUnrealScript :yes (some new items including Armor Shard and enormous Triple Damage ;] ) Know bugs :Probably none ? Recommended players :4 to 10 players --- Construction --- Editor used :UnrealED 3 , Photoshop , 3ds max 7 Construction Time :about 1 week to construction and 1.5 month to optimisation :O Installation ------------ *.ut2 file in the UT2004/Maps directory Extended description: -------------------- When the human scientific expedition reaches the highest point of planet Anubis , they revealed a dusted , crumbling ruins of a strange race. The two basions were provided as a water storages and depots. A nice mix of CTF-Smote , DM-Plunge and... and... and Dustbowl Mesa. Have Fun ! Author's Notes -------------- IMPORTANT ! Maps includes a High-Detail settings actors , New unreal Scripts and other cutting-edge technologies. If your framerate seriously F*** your brains , set the world settings to ''Low'' , but , at all costs , you need the powerful PC to fully enjoy this map. Also , map REQUIRES a 32-bit COLOR SETTINGS ! If your color settings less than 32 , problems with geometry and static mesh rendering will begin. Map provided for large , "flow" and "Long-Shot style" deathmatch. Copyright / Permissions ----------------------- This level is copyright Daramus Research, 2004 Authors may NOT use this level as a base to build additional levels. Custom Scripts, Static Meshes and Textures may not be used without authors permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ----------------------
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