Sitting on the edge of a vast desert, against a high cliff, the massive Giero processing facility rumbles with the sounds of machinery. Everything in this ancient structure is washed in blue light, the temperature regulated, kept cool to prevent damage to the ancient equipment still used here. Slowly gases buried beneath the deserts surface are pumped through the facilities tanks: cleaned, mixed, blended, then transformed into useable fuel. The Giero stations only connection to the outside world are it’s power lines, long cables running from pylon to pylon across the desert. With no one ever arriving to repair the damaged machines, the facility is gradually breaking down, a process which will continue for decades.
The map is optimized for detail settings for those that don't have great computers (I know mine isn't). Setting world detail to low will knock off the uneeded meshes / particles.
DM-Giero, UTk4, --------------------------------------------- Title: DM-Giero Filename: DM-Giero Author: David Marquis eMail Address: firstname.lastname@example.org Release Date: March 4th, 2006 Version: 1.0 A giant fuel processing facility on the edge of a cold desert. Note: This map is optimized for detail settings, setting world detail to low will remove most of the unnecessary meshes. Have Fun :) Credits: http://wiki.beyondunreal.com/wiki/ ( helpful ) www.cgtalk.com www.beyondunreal.com http://phalanx.planetunreal.gamespy.com/ ( Hourences Sae tutorial ) A few things in Giero are from the following maps. thanks to the authors: CTF-Gralada, DM-CBP2-Niflheim, DOM-UCMP-Cerebral, DM-Redkin, DM-CBP2-Kerosene. There may also be one or two textures from other maps, Utk4 texture files make it hard to track where stuff originally comes from. Other levels by author: ONS-Uallyr ============================================================ Play Information ---------------- Game: Unreal Tournament 2k4 Level Name: DM-Giero Game Type: Deathmatch Botmatch: Yes (really.) Single Player: No Teamplay: Yes New Textures: Yes New Sounds: Yes ============================================================ Construction ------------ Build Time: Several months, on and off. Ideal Playercount: 2-6 Editor(s) Used: 3ds Max, Photoshop 7, occasionally the UTk4 editor as well. Known Bugs: Bots cause the computer screens to glitch. (function button will activate them normally) ============================================================ Installation ------------ Unzip DM-Giero. Store the *.unr or *.ut2 file in your Maps\ directory along with the others (see guide below), then either doubleclick on it, or type open DM-Giero in the console, or select the Map in a Botmatch or an Internet game. Guide: *.unr and *.ut2 files go in Maps\ *.utx files go in Textures\ *.umx and *.ogg files go in Music\ *.uax files go in Sounds\ *.u, *.int, and *.ini files go in System\ *.usx files go in staticmeshes\ *.ukx files go in animations\ *.ka files go in karma\ *.upx files go in prefabs\ ============================================================ Copyright / Permissions ----------------------- This level is copyright 2006, by David Marquis. This level may be used as a base to build additional levels without direct permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ============================================================ ============================================================ ReadMe created by NC3's ReadMe Generator. http://nalicity.beyondunreal.com/
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