Another day, another abbatoir. Such is the way of Unreal.
Anyone playing this map should expect to be reminded of UT99. All the hallmarks are here. Simple architecture, non-specific layout, and a "fastest finger first" survival rule. Who needs reason or rhyme when you've got eight people blasting the crap out of each other using high-caliber weaponry?
Not really too much to give insight into, it's elementary enough. You run round the tunnels, kill people before they kill you, etc. The outdoors area has some good "hide, seek and ambush" potential, could do with being a little bigger though.
Simple little map which is more in the UT99 style than the UT2004 style. I'd recommend no more than eight players, after that it may get crowded.
====================== Unreal Tournament 2003 ====================== TITLE: DM-Mercury AUTHOR: geekman07 E-MAIL: email@example.com FILENAME: DM-Mercury.ut2 FILESIZE: 2.49 Mb DATE RELEASED: July 20, 2007 VERSION: 1.0 -=-=-=-=-=-=-=-=-=-=-=-=- Installation Instructions -=-=-=-=-=-=-=-=-=-=-=-=- Place DM-Mercury.ut2 in UT2003\Maps Folder Place Lift01.usx in UT2003\Static Meshes Folder -=-=-=-=-=- Description -=-=-=-=-=- Formerly a Mercury Research Facility this area has been converted into the tournaments due to the fact that the plant was in disuse. Has a nice industrial theme to it, contains both indoor and outdoor areas for both fast paced killing and Z-axis killing, respectively. Bots will have a fun time running around the entire map due to weapon and inventory locations. There are not many places for camping or sniping so stay moving. Blocking volumes are set up around the upper perimeter outside as to discourage campers\snipers from translocating to the top of the static meshes. Also the map has a medium to small size. -=-= Bugs -=-= There are a few minors bugs with the lighting; i.e. there are lights in places that dont light the walls. As far as i can tell the lights should be lighting the walls. i wouldnt mind having a few helpful suggestions about this matter. Also there are low framerates in some places when playing with 10 people hopefully i'll be able to optimize it further. Again suggestions would be nice. -=-=-=- Credits -=-=-=- Special thanks to the Unreal Wiki's tutorials and the tutorials by Architectonic. They were all very helpful. http://wiki.beyondunreal.com/wiki/ http://architectonic.planetunreal.gamespy.com/first_level.html -=-=-=-= Comments -=-=-=-= Well, this will be my first published map. Hopefully it runs well. Um... there probably will be revisions for bugs and/or level additions becuse it is a somewhat small map. -geekman07 \\\\\\\\\\\\\\/////////////////////////// THIS MAP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC GAMES, DIGITAL EXTREMES OR ATARI. ELEMENTS TM & © EPIC GAMES INC AND/OR ITS LICENSORS. ////////////////////////////\\\\\\\\\\\\\\
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