The level is vaguely Halo inspired in layout, and was meant to be fast and fun. There's a lot of Z-Axis here, the map should play well online, and offline the bots should give you a good workout.
DM-NothingSpecial BY: Deathbliss E-MAIL: email@example.com FOR: UT 2004 BUILD TIME: 6/15/2005 - 6/30/2005 PLEASE NOTE! I have broken down and saved a min-version of Hourences HourPitores_UT2004.utx which I have included here. YOU MAY NOT DISTRIBUTE THIS! You need to download the original here: http://nalicity.beyondunreal.com/map_hub.php?mid=8480 Then simply replace the min-version with the full version. If you already have this texture package installed. DO NOT over-write the full version with the one included here! Just install the map, readme, and music file - THAT'S it! This map will play with the original EXACTLY as it does now with the min-version. The mini-version is EXACTLY the same as the full version, except that it has only the textures this map uses in it. v2 UPDATE! I don't know how AmbCity was used. I NEVER, EVER use custom packages like this unless I have no other choice, and then I ALWAYS inlcude them. I have all custom sounds, textures, animations, etc. in their own folders. Somehow this slipped through, and I never realized it. It must've installed with something in the main directory and I never caught it to move it. I have deleted this sound from the level, and I apologize for this oversight on my part. STORY: There is none. The level is vaguely Halo inspired in layout, and was meant to be fast and fun. There's a lot of Z-Axis here, the map should play well online, and offline the bots should give you a good workout. All the meshes are my own custom stuff, and you're free to use these meshes in your levels if you wish - just be sure to give me proper credit in your readme. INSTALLATION: .UT2 files go into your UT2004/Maps folder. .UTX files go into your UT2004/Textures folder. .USK files go into your UT2004/StaticMeshes folder. .UAX files go into your UT2004/Sounds folder. .OGG files go into your UT2004/Music folder. .UKX files go into your UT2004/Animations folder. .KA files go into your UT2004/KarmaData folder. .U files go into your UT2004/System folder. RECOMMENDED SETTINGS: - Deathmatch - 2-8 players - 1.00 Gamma, 70 Brightness, and 0.5 Contrast - Under DETAILS set TEXTURE DETAIL, and WORLD DETAIL, to HIGH at the very least. Compensate by setting CHARACTER DETAIL, and PHYSICS, to NORMAL. I'm running a 1 gig processor with a GeForce 4 and I have very little if any lag. - Make sure FOILAGE is checked! LEGALITIES: Authors may not NOT use this level as a base to build additional levels. In addition you are NOT allowed to commercially exploit this level by putting it on a CD or any other electronic medium that is sold for money without my explicit permission. However you MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file and its contents (the archive) intact. UNREAL TOURNAMENT 2004 (c) 2002 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners. The song TranceDance comes from the album Another World by Astral Projection - if you like it then you should go get the CD.
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