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DM Rebound - Unreal Tournament 2004 Mods, Maps, Patches & News - GameFront

DM Rebound

Two steps forward, one dodge back- one rocket forward and two will send you back. Change list is below!

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Two steps forward, one dodge back- one rocket forward and two will send you back.

Change list is below!

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Readme
ReadMe for Rebound for Unreal Tournament 2k4
--------------------------------------------

               Title: Rebound
            Filename: DM-Rebound
              Author: Overrandom
       eMail Address: overrandom@gmail.com
         Website URL: http://www.unrealplayground.com/mapper.php?id=3815
        Release Date: July 28, 2006
         Last Update: July 26, 2006
             Version: 1

Credits:
Harryhash, CtrlAltDestroy, Altar, XepptizZ, LordSimeon, 8ball, DuckKiller, Pandemonium, Eira, and XYZ8000
All the listed people have either been with the development of Attempt/Rebound since the beggining, or had major input.

Other levels by author:
ONS-TermiteBETA, DM-Fortune, DM-1on1-RedFate, DM-Attempt, DM-HeavensBorders, DM-1on1-Spectra, DM-Surrounded

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Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: Rebound
           Game Type: DM
            Botmatch: Yes (Special thanks to Blitz's Bot Pathing Tutorial)
       Single Player: Yes 
            Teamplay: Yes (But it may be too small)
        New Textures: Yes (Text Projections)
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: Almost had some hubcaps.

============================================================
Construction
------------

                Base: This is the 9th version of DM-Attempt and now DM-Rebound
          Build Time: 6-7 months?
   Ideal Playercount: 2-3
      Editor(s) Used: UnrealED 3
          Known Bugs: Sometimes the bots don't ride the elevator all the way up. Rotating gears too bright.


============================================================
Installation
------------
Unzip DM-Rebound
Store the *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Rebound in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.ut2 files go in Maps\
*.ogg files go in Music\
*.txt files get published (choose your own publisher).
*.jpg files go to your printer. Make sure you frame it.

============================================================
Extended Description
--------------------

Two steps forward, one dodge back- one rocket forward and two will send you back.

============================================================
Author's Notes
--------------
It has been released! Thank god! w00t, now you all have a Weekend map to play with!

Fixes and Changes since ReboundBETA5
-Fixed: Zoning has returned
-Fixed: Sunlightactor moved to skybox (Pandemonium)
-Fixed: A part of the skybox was positioned to high and you could see under it from the Lighting Gun Spawn Point and the Super Health Pack.
-Fixed: Some more trimmings
-Fixed: The spot in the floor that had a little bit of water now makes a sound (LordSimeon)
-Fixed: You can now see the tower/pillar thingieys from the Lightning Gun room.
-Added: Something secret to get something ;) (LordSimeon)
-Added: More detail to the trimming (LordSimeon)
-Updated in-game screenshots

Fixes and Changes since ReboundBETA4
-Fixed: Lighting has been reworked (LordSimeon!)
-NOTE: NO MORE OPTIMIZATION! THIS IS A TEST FOR THE SUNLIGHT! The sunlight originally did not work with multiple zones. I am currently working on a fix to make it work.

Fixes and Changes since ReboundBETA3
-Fixed: Projectors now do not project on players.
-Added: Updated Flak room. (see screenshot)
-Updated in-game screenshots

Fixes and Changes since ReboundBETA2
-Added: Projectors. 
-Added: New pump machine
-Added: New rotaty thing in a cutout in the floor
-Added: New pipey thing in a cutout in the floor
-Added: New design of the "Flak Gun Room" balcony opposite the Flak (LordSimeon)
-Updated Screenshots
-New ReadMe (NaliCity)
-Officially LAST BETA

Fixes and Changes since ReboundBETA1
-Added: Expansion to the bottom floor (harryhash/MortalPlague/8ball)
-Fixed: Some texture changes
-Added: Some new cut outs (XepptizZ)
-Added: Supports on overhangs in end rooms (XepptizZ)
-Fixed: Changed the gear texture (XepptizZ)
-Added: Biorifle in expanded area
-Added: Biorifle ammo

Fixes and Changes since Attempt3Beta4
-Added: Mini-gun and moved the link gun else where. (ctrlaltdestroy)
-Added: Pickups for minigun.
-Map name changed to Rebound. Rebound description by 8ball. (For next BETA)

Fixes and Changes since Attempt3Beta3
-Fixed: The shape of the elevator is less annoying :p (harryhash and 8ball) it's more of a really fat U instead of an H. 
-Fixed: Trimming didn't quite reach to the extended sections.
-Fixed: Trying out a new brightness level for the sunlight.
-Added: Uh...a cut out...next to the ramps
-Added: Added something else on the ramps. (harrhash)
-Added: 2nd floor elevator-spinny-thingey has been updated stuffs.
-Removed easter egg guy (Gorge's fan) from the suicide pit :p. It was silly.
-Updated ingame screenshots

Fixes and Changes since Attempt3Beta2
-Fixed: The ramp near the LG has been improved. (harryhash)
-Added: The first floor in the end sides of the maps have been slightly expanded. (harryhash)
-Misc: Skybox improved. (harryhash)
-Fixed: Adrenaline pills next to wilcard have been replaced by 6 vials (3 on each side) (ctrlaltdestroy)
-Fixed: The random times when a sunlight produces double light.
-Bonus: Deciding whether or not to name it with the name I have in mind :p.

Fixes and Changes since Attempt3Beta1
-Added: Cut out part of the floor (one of the sides, can't remember :p) and put a pipe in there. Then placed floorboards on the top.
-Fixed: HarryHash pointed out that the ramp leading to the lightning gun is too steep. I have tried out this new way. Check it out. (harryhash)
-Fixed: I noticed some balancing problems. (1) The wildcard featured superhealth and then on the floor above it, there was a superhealth spawn point. Now the wildcard does not have the superhealth. (2) The weaponspawn points were positioned in such a way so that when a player grabs the lighting gun, that player can jump down and land on another weapon. The weapons have been moved to avoid that.
-Bonus: A new name and description may have been chosen :P :D
-Misc: I sorta re-aligned the floor textures to make it even and nicer looking.

Fixes and Changes since Attempt and Attempt][Beta
-Added: CRAZY amount of trimming
-Updated in-game screenshots

NOTE: The music included is played by Queens Of The Stone Age. The name of the song is "Spiders and Vinegaroons" and is from the "Stone Age Complications" ablum. If you have not already gotten this rare album, you should get it right away. A shout out goes to them for making such a great song that fits the theme and gametype.

============================================================
Copyright / Permissions
-----------------------
This level is copyright 2006, by Overrandom.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealĀ® Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

============================================================
============================================================
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

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overrandom


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Registered 30th July 2006

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