This is a fairly large, but tight quarters DM map from Dave Tredeau. The level looks pretty good, however I did find a few flaws that probably need fixed. While playing it may be a good idea to draw yourself a map, as it is very easy to get lost in the various rooms! Here are some of the things that I think could be improved:
1. Bot support first and foremost. I played the level with 6 bots and only encountered 1 the entire time playing. The one that I did encounter did not seem to want to leave the room he was in either. There are tons of ladders and places to jump/double jump which may add to the bot's confusion. I would suggest a few scripts and forced paths...maybe even a few jumppads or teleporters.
2. The framerate was very low, and not because of my PC's performance! It is my educated guess that no zoning was performed on the level...meaning the engine is rendering all parts of the map whether they are visible to the player or not. Proper zoning will increase the framerate ten fold.
3. Confusion getting around the map. Some ideas that come to mind to resolve this are: adding some staticmeshes as landmarks, so you kinda know where you are...maybe replace a few ladders with lifts just to break the monotomy...or use a wider variety of textures - anything to give the player an idea where they are and how to navigate around the level.
With these fixes, this map does have great potential. I hope we see another release!
==================== Unreal Tournament 2004 ==================== TITLE: DM-The Butchery AUTHOR: Dave Tredeau E-MAIL: email@example.com FILENAME: DM-The_Butchery FILESIZE: 2.59 MB DATE RELEASED: 29 August 2007 VERSION: 1.0 INSTALLATION INSTRUCTIONS: The install is fairly straitforward. Copy and Paste the "Maps" file and the "Textures" file into the UT2004 file. Then start UT2004. DESCRIPTION: This map was created as a college project for game design. This map is mostly close quarters combat with alot of different ways to get anywhere. Blood, Guts, and Blades. Fun. BUGS: There is an atempt to make a use button but it didn't work. It dosen't hurt the map, it just is noticible when using the UnrealEd. CREDITS: I would like to thank Epic due to the fact I only used their static meshes and textures. COMMENTS: I hope you all like this map as much as I liked making it. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY EPIC GAMES, DIGITAL EXTREMES OR ATARI. ELEMENTS TM & © EPIC GAMES INC AND/OR ITS LICENSORS.
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