Author's Notes This is the full release of DM-Trident. Set in a recently disused research facility near Antarctica is this small to medium sized arena. This place *can* fit 1on1s though it much better suits 2on2 or 3on3 or 4-6 if we're playing standard DM here. Semi-open layout with some z-axis work but not a huge amount. It's enough for what I was going for.
A few custom meshes and textures and a custom music track to boot.
================================================================ Title : DM-Trident Version : 1.0 - Personal Build #117 Release Date : 8th February 2004 Filename : DM-Trident.ut2 Author(s) : Michael "The Deacon" Taylor a.k.a *GeRm**Seer* Email Address : firstname.lastname@example.org Web Page : http://www23.brinkster.com/seer0/ Description : Deathmatch for 2 - 8 players. Levels by author UT2003 : CTF-Hunter CTF-Checkmate-GeRm Levels by author UT : Dm-JailBreak CTF-TWAT CTF-Alladir DM-LostCity DM-Synthesis-TOURNEY DM-Cast DM-StandAlone CTF-TheDeaconBME CTF-Hawk CTF-Hawk_iCE ================================================================ --- Play Information --- Game : UT2003 Level Name : DM-Trident Single Player : Botmatch Default GameType : Deathmatch New Sounds : Yes, custom music track. A slighty remixed version of "Run" from UT New Textures : Yes, embedded into MyLevel Package. New Static Meshes : Yes, Some simple trim, the corridor wall sections and the crates. NewUnrealScript : No External DLLs : No Known bugs : None --- Construction --- Editor(s) used : UnrealED v3.0 Base : None Construction Time : No idea I'm afraid Installation ------------ Unzip the .ut2 file into your "UT 2003/Maps/" directory. Unzip the .ogg file into your "UT 2003/Music/" directory. Author's Notes -------------- This is the full release of DM-Trident. Set in a recently disused research facility near Antarctica is this small to medium sized arena. This place *can* fit 1on1s though it much better suits 2on2 or 3on3 or 4-6 if we're playing standard DM here. Semi-open layout with some z-axis work but not a huge amount. It's enough for what I was going for. A few custom meshes and textures and a custom music track to boot. Changes from BETA ----------------- Super shield and Shield have swapped areas and the now Super Shield near the rocket launcher has been moved further away from the RL. The RL has also moved away from the Super Shield. Closed double door near the Link Gun is now slightly open and letting in a little flood water. Purely visual since I've blocked it off. Ladder volume replaced with a jump pad since climbing the ladder was quite slow and took away from the action, plus you now have an audio cue for when someone uses it. A few other tweaks but that's all. Copyright / Permissions ----------------------- This version of this level is copyright Michael Taylor. February 2004 Authors may NOT use this level as a base to build additional levels without my permission. Authors MAY use any of the custom content within this level. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- Unreal® Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Tournament 2003 was created by Digital Extremes and Epic Games, Inc.. Manufactured and marketed by Infogrames, Inc., New York, New York, a subsidiary of Infogrames Entertainment, S.A., under license from Epic Games, Inc. Ogg Vorbis Copyright © 2001, Xiphophorus
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