1. New map: ONS-Exion-Warfare: destroyable map, with Exion type of weapons and vehicles. To own the thermal spas wich contain valuable materials destroy the enemy`s Power Core. 2. New map: ONS-Exion-WarfareClassic: destroyable map. Similar to the Warfare, but in this map you can use the classical UT2004 type of weapons and vehicles. 3. ONS-Exion-Labyrinth destroyable map. By destroying certain walls you can change or shorten the routes. 4. ONS-Exion-Gangways destroyable map. By destroying and pulling down the passages and hanging bridges, you can change the routes. 5. ONS-Exion-FrontLine destroyable map. The buildings can be used as trenches, by destroying certain walls and getting inside the buildings you can even hide from the enemy. However, if you destroy the walls of the buildings, you will have fewer trenches either for the enemy, but for your team, as well. 6. New volume regulator system. 7. The Link Gun and the Shock Rifle can be used together with the Exion type of weapons. 8. The Human Space Fighter, Skaarj Space Fighter and the Bomber planes can be also used in the game. 9. The bullet hit effects wich were made by Mr. Evil and ADS have also been integrated into the game.
When I first saw this, I expected a mutator or a total conversion. I was puzzled when it was basically a bunch of new maps. So I loaded up UT2004, not expecting it to work. I chose the ONS game type and opened one of the Exion maps. The maps are remakes of original UT2004 maps, but with some massive changes. The ones that have the ONS-Exion prefix have destructable buildings. While this is nothing like what one would see in Red Faction, it is still fun to hop in a tank and blast the hell out of a wall instead of going around. The destructableness is pre-programmed, so it isn't as pretty as I expected. I thought, from what the readme said, that it was fully destructable buildings.
Most of us, in ONS games, use the link gun to help speed up the building of nodes in those times of dire need. Well, there is no link gun in this. That upset me greatly. The weapons system is somewhat different, you start with the shield gun and the regular assault rifle, but when you hit up a weapon locker, you get all the guns available. When you switch to your assault rifle again, you drop the original assault and get the Exion Assault Rifle (or whatever it is called). Which is basically the same thing with what seems to be a huge boost in power on the damage side. You also get a Exion Assault Rifle Pro (don't quote me on the weapon names). This gun is the assault rifle, but with no grenades, a scope, extra power, and huge amounts of recoil. The order of the weapons is changed for no apparent reason and any weapon that is energy based is gone. So no Shock Rifle, no Link Gun, no Ion Painter, etc. I don't know if it was just me, but it seemed that the assault rifles were MUCH better to use than the other weapons.
Ah, now on to the bugs. I am no beta tester that can find a tiny 2 pixel tear in the map, but these were bugs that litterally bugged the crap out of me. (I gotta clean my pants after this review.) The assault rifles shouldn't be as powerful as they are. With the pro rifle (or whatever the new one is called), I can tear through a power node with a full clip and still have some ammo to kill about 10 guys. Since it takes only 2-3 shots to kill someone with it. When you have the scope enabled on that pro assault rifle, there is no recoil, when you don't have it scoped, don't expect to hit much. The way the buildings break is terrible, I can shoot it with a rocket or an AVRIL and it doesn't break apart. Shoot it with the assault rifle for a few secs and it breaks nicely. The only thing that broke them easily is the tank. Another thing, I don't know where the maker of this mod lives, but I have never seen a tree the size of a tank bend like the trees in these maps do.
All in all, I wish I could have the maps with all their break-up action and not have the crappy re-work of the weapons. I enjoy blowing up buildings and hiding behind crates and boxes that I can push around (I am just so strong). But the weapons modifications are gonna scare me away from these maps. Seriously, no link gun on Onslaught? What the hell can you be drinking that will make you do that? So download this mod if you can deal with what I consider terrible weapon modifications.
I still don't like it much, but at least one map has regular weapons.
Exion v3.00 Readme Exion v3.00 for Unreal Tournament 2004 - 9th September 2004 © 2004 George Varga, Hungary (Budapest), GeorgeVarga@msn.com http://www.niara.hu/exion.html REQUIREMENTS: - Unreal Tournament 2004 and Unreal Tournament 2004 Build 3270 (or newer) patch. Patch is available from: http://www.unrealtournament.com EXION ONSLAUGHT MAPS: Destroyable Onslaught maps: ONS-Exion-Warfare ONS-Exion-WarfareClassic ONS-Exion-Labyrinth ONS-Exion-Gangways ONS-Exion-FrontLine ONS-Exion-ArcticStronghold ONS-Exion-FrostBite Onslaught maps with Exion type ’Karma’ objects, vehicles and weapons: ONS-E-TDB-Aztec ONS-E-Torlan ISTALLATION: Download the Exion files from the Exion website in case you have not done it yet. The files can be dowloaded in ZIP and UT4MOD formats, as well. IMPORTANT! Under 30 frame/sec the Exion reduce the number of "Karma" fragments and reduce the gameplay effects. IMPORTANT! You can adjust the performance (framerate), the number of initial "Karma" objects and the number of "Karma" fragments with Settings/Display/Physics Detail switch. UT4MOD file installation: - Double click on the downloaded EXION_v300.UT4MOD file. If it does not work, you need to run the installation process manually using the „setup install Exion_v300.ut4mod” command in the UT2004\SYSTEM directory. - Follow the setup instructions in the UT2004 Installer and exit the install dialogue once the files have finished copying. ZIP file installation: Extract and copy the content of the MAPS folder (.ut2 files) into UT2004\Maps folder, folder of STATICMESHES (.usx files) into UT2004\StaticMeshes folder, the content of TEXTURE folder (.utx files) into UT2004\Textures folder, the content of SYSTEM folder (.u, .int files) into UT2004\System folder, the content of SOUNDS folder (.uax files) into UT2004\Sounds folder, the content of MUSIC folder (.ogg files) into UT2004\Sounds folder and the content of HELP folder (.txt files) into UT2004\Help folder. PLAYING SINGLE PLAYER GAME: 1. After installation, start Unreal Tournament 2004. 2. Choose „Instant Action” from the Main Menu. 3. Choose „Onlaught” in the game type list. 4. A list of Onslaught maps will appear in the map list. Choose the ONS-Exion-Warfare map. 5. Select a Bot Skill Level and the number of additional bots you want to play in the match. 6. Choose additional Game Rules, Mutators and the Maps you want to play if applicable. 7. Click the „Play” button to join the action, or the „Spectate” button to watch and learn from the bots. PLAYING ONLINE: 1. Start Unreal Tournament 2004. 2. Choose "Join Game" from the Main Menu. 3. Click the "LAN" tab for LAN game or click the "Internet" tab for internet game. 4. Select the "Onslaught" from the "Game Type" drop-down list to find the Exion servers. 5. Select the server and click the "Join" or "Spectate" buttons depending on whether you want to join or just watch the action. START GAME SERVER FOR THE LAN/INTERNET GAME: 1. Start Unreal Tournament 2004. 2. Choose „Host Game” from the Main Menu. 3. Select the „Onslaught” game type, and the ONS-E-TDB-Aztec map. 4. Under the tab buttons „Game Rules”, „Server Rules” and „Mutators” give the desired settings. 5. Click on the „Dedicated” to start the server or „Listen” button to start the server and the game. Considering the wish of many players, the new Exion v3.00 has been developed for the UT2004 Onslaught game type. So, in the future the Exion map type can be available under the Onslaught game type. After installing the new Exion, the previous Heroes of Exion and its maps can be used completed with the new developings. THE EXION MAPS (IN THE ONSLAUGHT GAME TYPE) HAVE TWO DIFFERENT VERSIONS: The first is the destroyable Exion map, here most of the buildings can be knocked down and also objects like barrels and wooden boxes will be applied which are moved by Karma Physics engine. In these maps, the Exion type of vehicles and weapons can be used. The names of the maps start with "ONS-Exion", for example ONS-Exion-Warfare. To the second type those maps belong which are not destroyable, but have the objects moved by the Karma Physics Engine (barrels, wooden boxes) and here you can also use the Exion type of vehicles and Exion type of weapons. The names of the maps start with "ONS-E", as well, for example ONS-E-TDB-Aztec. NOVELTIES: IN THE EXION V3.00 COMPARING TO THE PREVIOUS VERSION (EXION V2.00): 1. New map: ONS-Exion-Warfare: destroyable map, with Exion type of weapons and vehicles. To own the thermal spas wich contain valuable materials destroy the enemy`s Power Core. 2. New map: ONS-Exion-WarfareClassic: destroyable map. Similar to the Warfare, but in this map you can use the classical UT2004 type of weapons and vehicles. 3. ONS-Exion-Labyrinth destroyable map. By destroying certain walls you can change or shorten the routes. 4. ONS-Exion-Gangways destroyable map. By destroying and pulling down the passages and hanging bridges, you can change the routes. 5. ONS-Exion-FrontLine destroyable map. The buildings can be used as trenches, by destroying certain walls and getting inside the buildings you can even hide from the enemy. However, if you destroy the walls of the buildings, you will have fewer trenches either for the enemy, but for your team, as well. 6. New volume regulator system. 7. The Link Gun and the Shock Rifle can be used together with the Exion type of weapons. 8. The Human Space Fighter, Skaarj Space Fighter and the Bomber planes can be also used in the game. 9. The bullet hit effects wich were made by Mr. Evil and ADS have also been integrated into the game. DIFFERENCES BETWEEN THE EXION MAPS AND THE ONSLAUGHT GAME TYPE: - In the game, only the guns with bullets, rocket launchers, trench mortars, Link Gun, Shock Rifle and Target Painter can be used. - Since the way of the fired bullets and missiles shot by the Assault Rifle (with silencer and telescope), the Assault Rifle Plus (with telescope), the Classic Sniper Rifle and other machine guns and automatic guns can be seen and heard (3D sound) as they are flying in the air. This way the position of the enemy can be identified more easily in the game. - The sounds of the game have been revised in order to try to experience the situation of the battlefield atmosphere. - The guns move in the players hand under the effect of the strenght of the shots (similarly to the Counter-Strike), so it is practical to fire at the enemy in short series. - The vehicles are equipped with machine guns and automatic guns (Manta, Raptor, Scorpion). - The Hellbender is equipped with an automatic gun, which can be handled by the driver of the vehicle. - All the free and working vehicles can be used in the game, independently of the fact that it is in possession of the enemy or our team. - In the maps, there are also destroyable buildings and movable barrels and boxes which can be exploded. The moveable barrels and boxes can be pushed by the player, so he can build an entrenchment from these objects, too. Because of the destroyable walls, you have a chance to manoeuvre during the game. - The destroyable walls and buildings can be demolished by the vehicles, as well. For example, with the Goliath tank, the player can go through the destroyable wall. The walls can also be demolished by the other vehicles, but, for instance, with the Manta, it is necessary to crash the wall with a high speed in order to destroy it. - The movements of the different mobile things (barrels, boxes, trees, hanging bridges) in the map is controlled by the Karma physics engine. - The output of the game (framerate value) is influenced by the setting of it (Settings/Display), but the Heroes of Exion continuously controls its own effects (explosions, smoke, debris moved by the Karma physics engine…) according to the actual framerate value. Under the average 30 fps value, the game is able to represent only the minimum effects. Above this, the number, the complexity and the level of the physical modelling of the visual effects, or the number of the debris moved by the Karma physics engine (for example when a wall explodes) grow a lot. THE EXION PROGRAM IS CHARACTERIZED BY THE FOLLOWING IMPORTANT THINGS: 1. The use of Karma physics engine to move the different objects and hanging bridges realistically. 2. Destroyable enviroment. 3. The use of submachine guns, machine guns and automatic guns. 4. The shot bullets can be seen in the air. 5. The sound of the bullets when passing the players can be heard in 3D version counted in real time. 6. The sound of bullet hits and the bullet hit effects are changing depending on the materials of the objects and surfaces. 7. New vehicle sounds and exploding effects. QUESTIONS AND FEEDBACK IN CONNECTION WITH EXION MODIFICATION: In case you would like to send a feedback, or should you have any questions in connection with Heroes of Exion modification, then find and use Atari forum in the Internet, under the address http:/www.ataricommunity.com/forums/index.php, under the subforum Unreal Tournament 2003/2004, in the section „User Maps & Mod Releases” at the „Exion” thread. COPYRIGHT: The Exion modification and Exion type maps is Copyright 2004 by George Varga, Hungary, Budapest Unreal ® Tournament 2004 Copyright 2004 Epic Games, USA
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