* Revamped style of play - you can hide out in your base, hog the ammo and health and snipe at the monsters from afar or get stuck in with the spammier weapons. * A collection of cool new weapons designed for taking down the enemies, including the Mini rocket launcher, Flare launcher, Volva, BS69 and Yichus among other weapons such as the super Howitzer weapon and the Widowmaker. * A bunch of new monsters to replace the old, stale ones from the original Unreal. You'll find monsters such as near-invisible Ghosts to avoid, Werebeasts to be savaged by, Solid Shot soldiers to be sniped by and flying Ictus to be pummelled into oblivion by. * Objective maps - most of which involve working as a team to destroy the onslaught of monsters, infiltrate their base of operation and complete a small number of objectives to win the match. * Boss maps - on maps prefixed with BOSS, when you reach the final wave a boss will be spawned and you will have to kill it. Each boss has 20,000 health points and will shoot at a player whenever they are shot at, so it is advisable to use the map's features as cover! * Over 30 new maps to leave stained monster blood on, ranging from space ports to desert dunes, eastern Chinese lands and lava-filled barren wastelands. * Many, many bug fixes, including (we hope!) the legendary Stinger bug. Tons of additions, new weapon models, new monster skins, a much harder challenge than regular Invasion.
Changes from v3 * Fixed Nepolia spider boss spore projectiles - they are fired now. * Fixed the static mesh collision problems in FHI-BOSS-Ice. * Got rid of normal Skaarj completely (too much spam and fps loss because of the projectiles). * Bosses toughened up a notch. * Yichus Player view offset changed so you can see more of the model. * Stinger now fires flare projectiles from its gun attachment. * Added in the Heavy Vehicles mutator by Radiosity.
Fraghouse Invasion v3.1 patch, by Fraghouse (http://fraghouse.beyondunreal.com) --------------------- Installation instructions. 1) UMOD If you installed the mod from the UT4MOD file then everything should be setup ready for you to play. Find the Fraghouse Invasion folder in the start menu and click on the Play shortcut, or run UT2004 with the command line like so: UT2004.exe -mod=FHI2k4 Linux and Mac users may have to alter the above statement to fit their OSs' ways of operating, although similar shortcuts from the UMOD should actually be installed anyway. 2) ZIP If your zip archiver supports directory structure, just unzip the folders and files to your FHI2k4 folder in your UT2004 directory (usual installation location, eg D:\UT2004\FHI2k4\) and it'll be installed. If you have to extract the files manually, here is a list displaying where each file should go: ////////////////// .. UT2004/FHI2k4/ folder (note that this is important - it is in the new mod support structure!) Patch Installation.txt --- Maps FHI-BOSS-Ice.ut2 --- System FHI.u FHIX.u uWM.u HeavyVehicles.u HeavyVehicles.ucl ////////////////// Changelist from v3 to v3.1 -------------------------- * Fixed Nepolia spider boss spore projectiles - they are fired now. * Fixed the static mesh collision problems in FHI-BOSS-Ice. * Got rid of normal Skaarj completely (too much spam and fps loss because of the projectiles). * Bosses toughened up a notch. * Yichus Player view offset changed so you can see more of the model. * Stinger now fires flare projectiles from its gun attachment. * Added in the Heavy Vehicles mutator by Radiosity.
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