A compilation of VERY simplistic deathmatch levels.
Besides being overlit, most of these levels are VERY overloaded with weapon and ammo pickups. So much in fact, that sometimes certain weapons are not available in your weapon inventory when picked up. During my team's development of our own bonus pack, we encountered a similar problem. It seems the UT engine can be overloaded by picking up too many items.
I suppose these maps would be useful for clan practices - and turkey shoots :rolleyes:
1.Put the Texture In your c:/ut2004/textures 2.Put the Map In your c:/ut2004/Maps Want something to no go to Mail: email@example.com http://www.ut2k7.nl
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