JB Deck17

Conversion of Teddie Tapawan's DM-Deck17.


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File Description

Conversion of Teddie Tapawan's DM-Deck17.

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ReadMe for JB-Deck17 for Unreal Tournament 2k4

               Title: JB-Deck17
            Filename: jb-deck17.zip
              Author: Robin 'Rob' Pamart
       eMail Address: robert.pamart@wanadoo.fr
         Website URL: 
        Release Date: April 30, 2006
         Last Update: 
             Version: 1.0

Based on Teddie Tapawan's DM-Deck17. Based as well on UT JB-Deck16][-III (original by Elliot 'Myscha' Cannon, converted by LoneRanger, later modified by Sexmachine)
CoolDude for his help on all the coding stuff. The map wouldn't have been so close to JB-Deck16 without him.
Satore for porting Sliths to UT2004, ZedMaestro for adapting them to JB2004, and Mychaeel for fixing them.

Other levels by author:
UT: CTF-SkyTitan, CTF-SkaarjFace
    CTFM-AncientTitanV110, CTFM-JadePyramid][, CTFM-Drearylike
    JB-AncientTitan-III, JB-Gauntlet-III-130, JB-Dreary-III, JB-Command, JB-Community, JB-Darkarix, JB-Pandora, JB-SkyTitan, JB-Darkarix][, JB-Baroud, JB-PhimosisIV
    MH-Kittara, MH-Miam
UT2004: JB-ScorchedEarth

Play Information

                Game: Unreal Tournament 2k4
          Level Name: Deck17
           Game Type: Jailbreak 2004
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No


                Base: DM-Deck17
          Build Time: About 7 months from the beginning to the end. No idea how long mapping took exactly.
   Ideal Playercount: 4-8
      Editor(s) Used: UnrealEd 3.0
          Known Bugs: Capture doesn't work properly online. A Jailbreak problem. Should be fixed one day.

Unzip JB-Deck17.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open JB-Deck17 in 
the console, or select the Map in a Botmatch or an Internet game.

*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

Extended Description

Author's Notes

Copyright / Permissions
This level is copyright 2003, by Teddie Tapawan.

Do whatever you want with this level. Robin 'Rob' Pamart is only the converter.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealĀ® Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

ReadMe created by NC3's ReadMe Generator.

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Registered 3rd May 2006

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