Well... It's a horse. It's just the model though, there's no mutator or anything to get it in game. You have to do that yourself. Instructions are included in the readme.
Description: This directory contains a unreal tournament 2004 mod file (executable) for a vehicle. The horse vehicle mesh and skins are installed in these locations: C:\UT2004\System\JerrysVehiclesHorse.u C:\UT2004\System\JerrysVehiclesHorse.ucl C:\UT2004\textures\JerrysVehiclesHorseTexture.utx C:\UT2004\Animations\JerrysVehiclesHorse.ukx C:\UT2004\StaticMeshes\JerrysVehiclesHorseStatic.ukx Installation and use: Run the install file and make sure you install to where ut2004 is installed (c:\ut2004) usage: method1: go into god mode so you don't get crushed summon jerrysvehicleshorse.jerrysvehicleshorse method2: use the unreal editor to select actor Pawn.Vehicle.Svehicle.ONSVehicle.ONSTreadCraft.JerrysVehiclesHorse drop it in the map (right click, put jerrysvehicleshorse here) edit the properties: advanced options-> bNoDelete true align -> snap to the ground method 3: I typically would insert this vehicle in the ut2004 onslaught map Torlan and replace the Horse's entry in ONSHoverTankFactory with it: procedure to install entothopter in ONSHoverTankFactory using Unreal Editor Select the ONSHoverCraftFactory properties set SVehicleFactory->VehicleClass to Class'JerrysVehiclesHorse.JerrysVehiclesHorse' set Display->Mesh to SkeletalMesh'JerrysVehicles.Horse' set Display->Texture to Texture'JerrysVehiclesHorseTexture.HorseTexture.HorseShader' p.s. I also had to make sure the unreal script had reference to a shader node, but this is all compiled for you, so no worries. Legal Agreement: This is copywritten material. The mod should not be redistributed without prior consent from Jerry Kalkhof. The file may not be redistributed on CD, DVD etc, resold, modified or "plugged" into a mod without prior consent from Jerry Kalkhof. contact information: http://www.jerryartist.com
There are no comments yet. Be the first!