JumpGun

This was interesting to play around with. No, that's not sarcasm, that's seriousness. Really! Well, OK, it wasn't really fun on it's own....

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This was interesting to play around with. No, that's not sarcasm, that's seriousness. Really!

Well, OK, it wasn't really fun on it's own. What makes it fun is how it affects navigation over the various maps out there. Basically, the JumpGun is a portable jump pad. There's also a built-in superpowered forward dodge move, but... who really needs to use super forward dodges? Maybe when crossing the occasional canyon, sure, but not a lot of maps even have canyons....

Anyway, why is this fun, you ask? It drastically alters the way you have to perceive the game, that's why. Previously inaccessible areas can now be accessed with impunity. Other tricky areas are now much easier to access. There are many more viable sniper nests. It really forces you to think outside the box and rework your tactics, since it opens the way for dozens of new play styles.

Sadly, it can't be added into normal spawn rotation via mutator, and has to be spawned via console. However, it could easily be implemented into custom maps. Would be nice to have it added into standard gameplay, though.

Also, it uses the shield gun model, rather than it's own unique model. But, modelling isn't particularly easy, so that can be forgiven.

All in all, a fun little widget. Give it a try.

~ Kouen

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Readme file for JumpGun -
	Created by Aaron Ash (Charybdis) (infinityprimus@gmail.com)
       
	Build Time: around 7 minutes


Version number: Beta 1
Completion Date: 8/01/07 - 19:17:40

To install:
Place JumpGun.u and JumpGun.ucl in ../UT2004/System.


The entire gun is my own work. Please DO NOT claim as your own.

Known Bugs:  none

Info:
The JumpGun was created mainly for fun, but also to learn about recoil. (It's pretty easy). The Primary Fire pushes you forword, and the Alt Fire pushes you up.
This is just a beta, and not the final version. If there is not to much more that I feel would be good to add to this gun, this will be the final version. I have
already considered making the jump distances configurable, and I may do that. I hope you enjoy!

Summoning Code:

summon jumpgun.jumpgunpickup



You can find details on contacting me on the top of this readme...
				
UNREAL TOURNAMENT 2004 (c) 2004 Epic Games, Inc. All Rights Reserved. Distributed by Infogrames, Inc.
under license. UNREAL and the UNREAL logo are registered trademarks of Epic Games, Inc. All other trademarks
and trade names are properties of their respective owners.

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Charybdis


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Registered 3rd October 2007

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