masctorx

MasctorX's sole function is to make the task of exporting animation & meshes from Maya to Unreal effecient and straight forward. The job of...

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MasctorX's sole function is to make the task of exporting animation & meshes from Maya to Unreal effecient and straight forward. The job of exporting 80 or so animations by hand is highly tedious and a poor way to end an energized session of animating, so I devised this solution to automate the task. Besides mass exporting your animations & meshes, the script will automatically determine your animation length as well. whether the animation loops to prevent stutters, as well as whether your mesh is static or skinned.

NOTE:I have not rated it because I do not use maya or any other alike program so if someone can rate it for me that would be great

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way too big read them in the .zip file you lazy bum :)

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quantax


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Registered 31st August 2004

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