MasctorX's sole function is to make the task of exporting animation & meshes from Maya to Unreal effecient and straight forward. The job of exporting 80 or so animations by hand is highly tedious and a poor way to end an energized session of animating, so I devised this solution to automate the task. Besides mass exporting your animations & meshes, the script will automatically determine your animation length as well. whether the animation loops to prevent stutters, as well as whether your mesh is static or skinned.
NOTE:I have not rated it because I do not use maya or any other alike program so if someone can rate it for me that would be great
way too big read them in the .zip file you lazy bum :)
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