You have been summoned by small creatures called Tinies to save them and their castle from an evil wizard. This wizard transformed almost all of them into stone statues by magic. You have to help the little creatures by becoming balls of different properties.
- Fully functional HUB.
-You can talk to tinies. They will react differently depending on your performance.
- Progress management.
-The game saves your status. You can reset the game with the "resetprogress" console command.
-You can see statistics about the levels. Can you beat your actual record?
-End sequence. Collect at least 45 tinies to watch it.
- Refined gameplay.
-Harder speed challenges. New game elements on the Ruins, and The Metalworks is partly redesigned.
-New speed challenge scoring and HUD.
-Finetuned time and score limits. - New player model: Lena.
- Many fixed bugs.
Very fun mod, you roll around as a ball and collect little "sun icons". This may sound easy, but it is damn hard. Worth the download.
= MetaBall v1.0 = for UT2004 http://www.metaball.org ---------------------- What's new since v0.9? ---------------------- - Fully functional HUB. -You can talk to tinies. They will react differently depending on your performance. - Progress management. -The game saves your status. You can reset the game with the "resetprogress" console command. -You can see statistics about the levels. Can you beat your actual record? -Credits scene. -End sequence. Collect at least 45 tinies to watch it. - Refined gameplay. -Harder speed challenges. New game elements on the Ruins, and The Metalworks is partly redesigned. -New speed challenge scoring and HUD. -Finetuned time and score limits. - New player model: Lena. - Many fixed bugs. --------------------------- What is this mod all about? --------------------------- MetaBall is a single player total conversion for UT2004. Genre: platform/puzzle ------------ Installation ------------ Run MetaBall100.exe, and follow the instructions. ---------------- Playing MetaBall ---------------- Locate the MetaBall programgroup in your Start menu, and launch MetaBall, or use the icon on your desktop. During the intro matinee, hit ESC to get to the main menu. Click PLAY to start a game. After entering the HUB, you can walk around and explore the level. You can quickly access the explored maps through the LevelSelect option from the ingame menu. ------------ Known Issues ------------ - UT2003 legacy settings panels are problematic. You can set values, but the visual feedback is inconsistent. - The main character's animation isn't perfect. - The gameplay will be seriously compromised bellow 25 fps, due Karma inaccuracy. - The Level Selector sometimes shows wrong information about levels ------- Credits ------- Zoltán Erdôkövy: / email@example.com / Game and level design, modelling, texturing, additional sounds. Attila Malárik: / firstname.lastname@example.org / Programing, game design. Richárd Masa: / masarichard @ hotmail.com / Character design, modeling and animations. Zsófia Tallér & Csaba Faltay (Fish studio: www.fish.hu) Music. Péter Sághegyi: / email@example.com / Manual design. * Special thanks to the following persons * Dean Harmon, for WotGreal with great support. Hourences, for constructive critics and inspiration. Ádám Drnec, for sound samples and beta testing. Kálmán Malárik, for constructive critics. Péter Erdôkövy, for English translation and beta testing. ------- License ------- = MetaBall = Copyright (C) 2004 MetaBall Team 0. Definitions "Program" the work, either in binary or source form, that has a notice attached to it stating that it has been released under this license it by the copyright holder. "Modification" a derivate of the Program or any other work based on the Program "Linking" using parts of the Program, or using parts of any other work, thus creating a direct dependency "You" the licensee "Runtime Environment" the virtual machine or operating system required to run the Program, as released by the Publisher or Creator of said runtime environment. This includes any extentions or updates for the runtime environment released by the Publisher or Creator. 1. License Herewith everybody is granted permission to copy and distribute verbatim copies of this document. The only restriction lies on changing the content, with the exception to translation of this license. This license applies to the Program that has been released under this license. The license only applies to copying, distribution and modification of the Program. Execution or output of the Program are not covered by this license, however the right for additional limitations on the use (that do not cover copying, distribution or modification) is granted to the copyright holder. This license is only valid when all terms in this license comply with the licenses of the dependecies of the Program. This includes the license of the possible required runtime envoirement. 2. Copying and distribution You are granted to copy or distribute verbatim copies of the Program, on any medium, or in any format as you see fit. You are not limited to charging a fee for the physical act of transferring the copy, nor are you limited to provide warranty for the Program in return of a fee. Unless this is prohibited by the license of the Runtime Envoirement. Any distribution of the program should be accompanied with a verbatim copy of this license. 3. Modification You are allowed to modify the Program, or portions of it, therefore making it a derivate of the Program. You are allowed to distribute your modifications under the following conditions: - You must clearly state that it is a modification or derivate of the Program - The original copyright notice must be kept intact - The modified files must contain notices of the changed made to it - The Modification must be released under the same license as the Program - Distribution happens in compliance with section 2 4. Source The original source of the Program or Modification must be freely available on request. 5. Linking The Program or Modification may only link with other work that have been released as free software. The license grants exclusive right to link with any part of the Runtime Environment, as provided by the publisher or creator of said Runtime Environment. Reusing pieces of source code available in the runtime environment in the Program is only allowed under the following terms: - the "borrowed" code is clearly marked to originate from the runtime environment, quoting the original copyright. - the following notice is added to the top of the file: "This file contains portions of code from the runtime environment." The right to "port" the Program to another runtime environment is reserved for the copyright holder. 6. NON WARRANTY THIS SOFTWARE DOES NOT COME WITH A WARRANTY OF ANY KIND, UNLESS NOTED OTHERWISE BY THE COPYRIGHT HOLDER OR WARRANTY PROVIDER. THE ENTIRE RISK OF THE PERFORMANCE AND QUALITY OF THE PROGRAM LIES WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU WILL ASSUME ALL COSTS FOR REQUIRED REPAIR OR CORRECTION.
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