Muralis Umod

Muralis is the ultimate multiplayer hand-to-hand combat experience that combines all the elements you've come to enjoy from Unreal...

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Muralis is the ultimate multiplayer hand-to-hand combat experience that combines all the elements you've come to enjoy from Unreal Tournament 2004 to 3rd person fighting games.

Muralis's gameplay currently combines hand to hand fighting and melee weapon fighting. With projectile weapons like guns in the not to distant future. Players can punch, kick,and eventually shoot and do many other things in any combination they choose.

Without further delay, download the latest release for Muralis 1.05. This Release features :

- Knocking a pawn into other pawns will send them flying - Updated the Out of Health/Stamina/Boost/Special icons. - Added a new playable character - Verde. Enjoy! - Added Death Match game type. - Added lots of new animations for each character: - 68 for Flax - 15 for Grim - 53 for Spike - Characters now have specific animations for blocking incoming attacks and reacting to certain hits. - Characters can now shoot projectiles. Each character has at least one projectile attack when they have their melee weapon equipped. - Added power gauntlets to Flax. Equip with the '3' key. - Added two new Muralis maps: DM-ElectreFlex and DM-TransportGideon.

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Download 'muralisv1.05ut4mod.zip' (42.93MB)

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Readme
************************************************************
*  Product: 	Muralis
*  Version: 	v1.05
*  Copyright: 	Copyright(c)2004 Ascension Games 
*		www.ascension.com
*  Date:   	July 10, 2004 
************************************************************

************************************************************
*  CONTENTS OF THIS DOCUMENT
************************************************************
This document contains the following sections:

1.  Changes
2.  Requirements
3.  Install instructions
4.  Overview
5.  Key Commands
6.  Game play
7.  Combos
8.  Troubleshooting
9.  Credits


************************************************************
* 1.  Changes
************************************************************
Version 1.05 Update

Features:
---------
- Knocking a pawn into other pawns will send them flying
- Updated the Out of Health/Stamina/Boost/Special icons.
- Added a new playable character - Verde. Enjoy!
- Added Death Match game type.
- Added lots of new animations for each character:
    - 68 for Flax
    - 15 for Grim
    - 53 for Spike
- Characters now have specific animations for blocking incoming attacks
  and reacting to certain hits.
- Characters can now shoot projectiles.  Each character has at least
  one projectile attack when they have their melee weapon equipped.
- Added power gauntlets to Flax.  Equip with the '3' key.
- Added two new Muralis maps: DM-ElectreFlex and DM-TransportGideon.


Alterations:
------------
- New sound Fx for Valkyrie & claws projectiles.
- Animations cleaned up for each character.
- "Stunned!" will appear on the screen when your character
  is stunned or being knocked down.
- Removed the targeting icon and replaced it with a swirly
  particle effect.  The particles will change colors as your
  target looses health.
- Removed all karma code dealing with knocking pawns back.  Pawns
  would more then often get stuck.
- Grim is no longer allowed to block while his auras are active.
- All players start with zero special when they spawn.
- Special (the green bar) is gained whenever the pawn deals or takes
  damage.
- Combo awards adjusted:
    5+  combo - +25% Stamina
    10+ combo - +50% Stamina, +10% Health
    15+ combo - +75% Stamina + Boost, +25% Health
    20+ combo - +100% Stamina + Boost, +50% Health.
                Friendlies 50% Sta, 25% Health

Fixes:
------
- Melee weapons will now make hit sounds when they strike a wall.
- Pawns will no longer be locked in block mode after being
  knocked down while blocking.
- NPC Pawns will no longer attempt to play UT2004 victory animations.
- Target locking will now point the camera at your opponents
  spine instead of his feet.
- 'Out of Boost' icon fades properly.
- Grim's Drain and Powerup auras now work correctly.
- Knockback velocity was being counted twice inadvertantly.
- Team symbols will randomize now for Team DM, unless set by the
  player.
- Cacherecordpaths fixed in default.ini so new .ucl's are referenced
  in our mod directory first.
- +MusicPath in the default.ini file is now used instead of a +Paths.
- MurWeapon no longer shows up in the Weapon browser under settings
 (it isn't a real weapon.)
- Removed (most) log spam.


************************************************************
* 2.  REQUIREMENTS
************************************************************
Muralis requires UT2004 patched up to the 3236 patch.


************************************************************
* 3.  Installation instructions
************************************************************

1) Uninstall any previous versions of Muralis. 
   You can uninstall on Windows by running the shortcut located
   under Start->All programs->Muralis->Uninstall Muralis.
   If you installed using the .zip file or are using Mac or Linux,
   proceed to step 2.
   
2) Delete the Muralis Directory located under UT2004\Muralis.

3) Unzip the Muralis-v1.05-ut4mod.zip file.

4) Double click the Muralis-v1.05.ut4mod to start the installation.

5) Follow the on-screen instructions.

To install the Muralis-v1.05.zip file, unzip the contents
into your UT2004 directory.

If you have problems, visit our forums and read the FAQ at
http://forums.ascensiongames.com/


************************************************************
* 4.  OVERVIEW
************************************************************
Muralis - "A crown given to the first soldier over the wall 
	  of a besieged city."

Muralis is the ultimate multiplayer hand-to-hand combat 
experience that combines all the elements you've come to enjoy 
from Unreal Tournament 2004 to 3rd person fighting games 
like Oni. 

"After the Muralis will come his brethren." Lead your kind in 
the revolution or be the ones to stop them. Either way it will 
take team work to be alive at the end of the day.


Players can punch and kick in any combination they choose. They 
can also use special weapons such as swords and claws.

Current features include:
	-hand to hand combat
	-Special moves
	-Target locking
	-Team based combat
	-Multiplayer Bots
	-Melee weapons
	-Easy to use combos
New features with v1.05
        -Ranged combat
        -New character
        -More moves
        -2 maps
        -Death Match

	
Please visit us on the web at http://www.ascensiongames.com/
    
                                      
************************************************************
* 5.  KEY COMMANDS
************************************************************
 Default keybindings

W - Forward

S – Backward

A – Left

D – Right

 

Left Click (LC) – Punch

Right Click Button (RC) – Kick 


Jump – “Space bar” (longer key press yield greater jump height)
 

Duck / Crouch – “C” key

-Roll forward – (while crouching) “W”

-Roll backward – (while crouching) “S”

-Roll left – (while crouching) “A”

-Roll right – (while crouching) “D”


    New Default Keybindings
  --------------------------

Evade / Block - “Q” key

-Evade forward – (while blocking)”W”

-Evade backward– (while blocking)”S”

-Evade left – (while blocking)”A”

-Evade right – (while blocking)”D”

 


Target Lock – “F” key

Cycle Target - "F" key

Break Target Lock - Slide the mouse any direction away from your target

Equip Hand to Hand – “1” key

Equip Melee – “2” key

Equip Ranged - "3" key

Getup - (while knocked down) "S"


************************************************************
* 6.  GAMEPLAY
************************************************************

Muralis combat is straight forward. By combining simple directional 
key presses with mouse clicking you’ll be able to uncover the multitude 
of combo’s and devastating attacks to give you the upper hand in combat. 
The Muralis combat engine gives the player an attack buffer “queuing” up 
your next attack before the first is completed.

Combos:

To do a basic combo, left or right click up to four times in any order, 
if all attacks land, you will have done a 4 hit combo. 

Muralis also has a detailed “open” combo system. By “open” we mean you can 
do any attacks in any order you choose, with the only limitation being the 
amount of stamina you have. Each move you do has a stamina cost to it, if 
your character runs out, you will be unable to attack, and must retreat 
from battle to recover.

Hit Effects:

Stuns:

Various attacks can stun your opponent when successful. Upon a successful 
attack, your opponent will be incapacitated for a short amount of time, 
allowing you to follow up with more attacks, resulting in combos. Stuns 
do little damage, and cost a lot to perform, and their effects do not stack. 
To perform a stun attack, tap a direction and punch or kick. 
(example: tap "a" + left click )*each character has different stagger attacks*

Staggers: 

Each character in Muralis has special staggering attacks. These attacks are 
useful when the opponent is blocking and you wish to counter his / her block. 
Stagger attacks have higher stamina cost than stuns and also do more damage. 
To perform a stagger attack, hold a direction and punch or kick. 
(example: tap "a" + left click) *each character has different stagger attacks*

Launchers: 

Launchers are used to propel your opponent in the air in a specified direction. 
When a character is launched up you can follow up with other attacks to perform 
air combos. When a character hits the ground from a launch, they are automatically 
knocked down. Launchers are heavy attacks that have high stamina cost and also do 
more heavy damage.To perform a Launching (upward)attack, hold a direction and punch 
or kick. (example: tap "a" + left click) *each character has different launching attacks*

**By tapping crouch during an upward launch attack you are able to quickly jump up 
after them to follow up with air combos. This technique may take some practice but 
when executed correctly can be devastating to your opponent.** 

Knocked Down:

Many attacks, like leg sweeps will knock your opponent the ground. This allows you 
to follow up with ground attacks. These attacks cost moderate stamina and do moderate damage.

Melee weapons:

Each Muralis character has a unique melee weapon, when equipped the combat is similar 
to hand to hand, having the same hit effects, at higher stamina cost and damage.

 Target Locking:

Target locking is a feature that allows players to execute complex key combos and 
keeping your character facing its target. There are evasive moves you can use while 
in target lock mode evade your opponent, giving you better position to launch counter attacks.

Super moves:

Characters in Muralis each have unique abilities that showcase each characters strengths. 
Below you will find some of the developer’s thoughts and techniques used when playing a character.

  Flax:

Flax can execute unique super moves while he has his energy claws equipped ( 2 ) by 
hitting either forward (W) + right click, backward (S) + right click or tap forward + back + right click.

  Grim:

Grim is able to deal extra damage by tapping crouch (c) + left click (LC).
Grim can also drain Special from all enemies around him by tapping crouch (c) + right click (RC).

  Spike:
Spike can fling many organic spikes at his opponents by tapping left, hold left + left click (LC) OR
by tapping right, hold right + left click (LC) OR (while blocking) left click (LC).

  Verde:
Verde can discharge energy blasts by double tapping forward + left click OR 
double tapping forward + right click.

Final Thoughts:

Team play in Muralis is rewarded  with bonus stamina. If you are part of a team, and 
are fighting with opponents, when you or your teammates scores a frag, you will receive 
a stamina boost, so the better you are doing the better your teammates can do, and likewise. 
This is extremely handy in large scale battles as it enables your team to go into a frenzy.

There are also bonus stamina points given for high hitting combos, and kill strikes. 
The longer the combo, the bigger the bonus. A kill strike is when your attack kills an opponent; 
this also gives you a big bonus. 

Muralis has a nice open combat system, we recommend playing around with it, and seeing 
how each attack works in relation to the next. If you’re having difficulty playing, try 
starting a LAN server and putting in a bot on the “novice” setting. This should allow you 
to practice getting the timing just right for combos without the threat of being attacked. 
For an example of combos and possible gameplay hints, check out the Muralis Game Play Movie, at: http://ascensiongames.com/downloads/Muralis-Gameplay-LowRez.zip

If you have any questions or feedback you can reach the mod developers directly at: 
http://forums.ascensiongames.com

Thanks for playing Muralis.


~The Muralis Mod development team.				
     
                                  
************************************************************
* 7.  COMBOS
************************************************************
Combos in Muralis are accomplished by using different key 
combinations.

Definitions of Moves
====================
Knockdown 	 - Any move that knocks an opponent to the ground.
Launcher/Stagger - A big heavy attack that is used to force a 
		   blocking opponent to drop their block or an 
		   unblocking opponent to be thrown.
Stun 		 - A move that forces an unblocking opponent to 
		   become temporarily incapacitated.
Disarm 		 - Cause the opponent to unequip their weapon.

Keys
====
F = Hold Move Forward
B = Hold Move Back
L = Hold Move Left
R = Hold Move Right
C = Hold Crouch
J = Hold Jump
TF = Tap Move Forward
TB = Tap Move Back
TL = Tap Move Left
TR = Tap Move Right
TC = Tap Crouch
TJ = Tap Jump
P = Punch
K = Kick

Here are the most common moves.

Description		Key Combinations
===========		================
Direction Punch		F + P, L + P, B + P, R + P
Launcher Kick(Flax)	F + K, L + K, B + K, R + K
Launcher Kick(Grim)	F + P, L + P, B + P, R + P
Launcher Attack(FLAX)	Any Launcher + TC
Dashing (Flax)		TC + F
Stuns			TL + P, TR + P
Disarm			TF + K
Jump Punch		TJ + P
Jump Kick		TJ + K
Sweep			C + K
Combo Punch		P * (1-4)
Combo Kick 		K * (1-4)
Complex Combos		P, K, P, K or any combination there of
Rolls			C + F, C + L, C + R, C + B
Dodge			Hold Block + Direction
Claw Combo 1(Flax)	P * (1-4) with Claws out


************************************************************
* 8.  TROUBLESHOOTING
************************************************************
Issue: When I start the game, I hear sounds but only see a black screen.     

Solution: Press the ESC key to go to the main menu and bypass the matinee.

Post to the AscensionGames.com forums if you have any additional 
questions or comments. http://www.ascensiongames.com/


************************************************************
* 9.  CREDITS
************************************************************
    Game Design 	- Myk Sanders, Chris Byrne
    Lead Animator	- Chris Byrne
    Modelers 		- Eric Rea, Myk Sanders, Chris Byrne, 
    			  Gene Vaughn
    Animators 		- Eric Rea, Myk Sanders, Chris Byrne, 
    			  Gene Vaughn
    Combat Design 	- Chris Byrne
    Character Design 	- Jonathan Olabre, Ben Bobzien, 
    			  Gene Vaughn
    Graphic Design	- Jonathan Olabre
    Concept Design	- David Ketcherside, Ben Bobzien
    Engineering Lead 	- Keith Sink
    Engineers 		- Dan Nations, Andrew Patzwald
    Sound 		- Raison Varner
    Lead Level Designer - David Ketcherside
    Level Designer      - Nic Smith
    Testing 		- Everyone
    
    A special thank you goes out to our wives and 
    significant others for their support and cottage Lake Subway 
    for their tasty sandwiches and 
    IdeaServed.com, Extreme-Players.de, FileFront.com, FilePlanet.com, 
    Unreal Nucleus, and Gamers Hell for hosting mirrors!


    Visit us on the web at http://www.ascensiongames.com/


************************************************************
* DISCLAIMER
************************************************************
You can use this product at your own risk. Ascension Games 
will not be held responsible for any damage to software, 
hardware or anything else due to the use of this software.

Copyright (c) Ascension Games, 2004

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