Muralis Umod

Muralis combat is straight forward. By combining simple directional key presses with mouse clicking you’ll be able to uncover the...

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Muralis combat is straight forward. By combining simple directional key presses with mouse clicking you’ll be able to uncover the multitude of combo’s and devastating attacks to give you the upper hand in combat. The Muralis combat engine gives the player an attack buffer “queuing” up your next attack before the first is completed.

Muralis - A crown given to the first soldier over the wall of a besieged city.

Muralis is the ultimate multiplayer hand-to-hand combat experience that combines all the elements you've come to enjoy from Unreal Tournament 2004 to 3rd person fighting games.

Muralis's gameplay currently combines hand to hand fighting and melee weapon fighting. With projectile weapons like guns in the not to distant future. Players can punch, kick,and eventually shoot and do many other things in any combination they choose. This is part of our "open combat engine" Which will allow more freeform combo's rather than specific pathed combos found in other games. This freedom, along with other gameplay elements seperates Muralis from other games of its genre.

New Features Include:

Co-op : Objective based game play. You and your teammates Vs. hordes of aliens bent on destroying you and your friends.

Muralis Invasion : Same As UT2004 Invasion, but now use your hand to hand skills against the skarj hordes.

Single Player: Option to the main menu; this behaves exactly as "Instant Action" does in UT2004.

Practice mode now available from the main menu. This is a battle training tutorial going over basic gameplay and tactics.

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************************************************************
*  Product:     Muralis
*  Version:     v1.15 (Public Release)
*  Copyright:   Copyright(c)2003-4 Ascension Games
*               www.ascensiongames.com
*  Date:        October 10, 2004
************************************************************

************************************************************
*  CONTENTS
************************************************************

1.  Changes
2.  Requirements
3.  Install instructions
4.  Overview
5.  Key Commands
6.  Game play
7.  Combos
8.  Troubleshooting
9.  Credits


************************************************************
* 1.  Changes
************************************************************

The following list addresses all features, alterations and fixes since the
MSU Phase III release(V1.01).

Features - V1.14
----------------
- New Game Type: Co-op - Similar to UT2004 Assault, the defenders become increasingly difficult.
- New Map: CO-IceFortress.ut2

Features - V1.11
----------------
- Added "Single Player" option to the main menu; this behaves exactly as
  "Instant Action" does in vanilla UT2004.
- Practice mode now available on the main menu.  This is a basic tutorial
  that will show you how to play the game.
- New supermoves for all characters.
- New gametype:
  o Muralis Invasion - As UT2004 Invasion, but now use your hand to hand skills
                       against the skarj hordes.
- New Map:
  o DM-Urbris
- New Ranged Weapons:
  o Grim - Krenen Assault Blaster
  o Spike - Spike Thrower
  o Verde - Hand Cannon


Features - V1.05
----------------
- Added a new playable character - Verde. Enjoy!
- Added Death Match game type.
- Added lots of new animations for each character:
    - 68 for Flax
    - 15 for Grim
    - 53 for Spike
- Characters now have specific animations for blocking incoming attacks
  and reacting to certain hits.
- Characters can now shoot projectiles.  Each character has at least
  one projectile attack when they have their melee weapon equipped.
- Added power gauntlets to Flax.  Equip with the '3' key.
- Added two new Muralis maps: DM-ElectreFlex and DM-TransportGideon.


Alterations - V1.11
-------------------
- All characters have had their combo damages modified.
- HUD now shows melee and ranged weapon ammo.  Once your weapon is out of ammo,
  you'll switch to hand to hand mode.  After this, your weapon will recharge
  on it's own.  Weapons will not recharge while equiped.
- New character descriptions.
- Made bots do combos in favor of a normal move.
- Translated flax's guns to be aligned properly.
- Added 3 new loading screens.
- Replaced the UT2004 background image on the settings and server browser
  screens.
- Made the crosshair show up for ranged weapons in all game types.
- Made bots block much less. 7% chance per difficulty level now.
- Disabled mutators.
- Making attacks hit and do damage to KActor, Mover, and other Actors we want
  to do damage to.


Alterations - V1.05
-------------------
- New sound Fx for Valkyrie & claws projectiles.
- Animations cleaned up for each character.
- "Stunned!" will appear on the screen when your character
  is stunned or being knocked down.
- Removed the targeting icon and replaced it with a swirly
  particle effect.  The particles will change colors as your
  target looses health.
- Removed all karma code dealing with knocking pawns back.  Pawns
  would more then often get stuck.
- Grim is no longer allowed to block while his auras are active.
- All players start with zero special when they spawn.
- Special (the green bar) is gained whenever the pawn deals or takes
  damage.
- Combo awards adjusted:
    5+  combo - +25% Stamina
    10+ combo - +50% Stamina, +10% Health
    15+ combo - +75% Stamina + Boost, +25% Health
    20+ combo - +100% Stamina + Boost, +50% Health.
                Friendlies 50% Sta, 25% Health


Fixes - V1.11
-------------
- Fixed the MurFlaxStunFx and the MurFlaxStreamFx so they work and the stream does damage.
- Fixed a bug in MurAssault::KillWaveBot() that would prevent bot team mates from re-spawning.
- Removed a blurry loading screen from the loading screen rotation.
- Punch weapon should no longer cause the game to complain about
  'ShieldGun_1st' not having a idle animation.
- Player characters will now always start out with the punch weapon equipped.
- On the server browser screen, only muralis gametypes will appear in the
  drop down list box.
- New pawn types that don't have any weapons assigned yet will now no longer
  get the shield gun.
- When launching a character, you'll now properly launch other characters
  when he collides with others.  You'll no longer launch yourself.
- Weapons page under settings no longer shows default UT2004 weapons.
- Made all weapons no-drop.
- Fixed Bots vanishing during a match.
- Fixed the issue where bots would occasionaly stop attacking.
- Made bots switch weapons if it cannot do a specific type of attack.
- Removed a potential none access log spam when a Muralis character picked up a UT weapon
- Made the melee weapons use Inventory group 2. Ranged weapons use inventory group 3.
- Grim's & Spike's dodges now take 50 stamina each.
- Pawns no longer spam the log file that they can't do a Crouch_LTurn or
  Crouch_RTurn animation.
- Combos & awards are now only given out for hitting xPawns.
- Shouldn't get double jump anim spam in log file anymore.
- Collision checking corrected for knocked down players.


Fixes - V1.05
-------------
- Melee weapons will now make hit sounds when they strike a wall.
- Pawns will no longer be locked in block mode after being
  knocked down while blocking.
- NPC Pawns will no longer attempt to play UT2004 victory animations.
- Target locking will now point the camera at your opponents
  spine instead of his feet.
- 'Out of Boost' icon fades properly.
- Grim's Drain and Powerup auras now work correctly.
- Knockback velocity was being counted twice inadvertantly.
- Team symbols will randomize now for Team DM, unless set by the
  player.
- Cacherecordpaths fixed in default.ini so new .ucl's are referenced
  in our mod directory first.
- +MusicPath in the default.ini file is now used instead of a +Paths.
- MurWeapon no longer shows up in the Weapon browser under settings
 (it isn't a real weapon.)
- Removed (most) log spam.


************************************************************
* 2.  REQUIREMENTS
************************************************************
Muralis requires UT2004 patched at least to 3236.  We have
tested vs. the 3323 beta and have found no issues.


************************************************************
* 3.  Installation instructions
************************************************************

1) Uninstall any previous versions of Muralis by deleting the
   Muralis Directory located under UT2004\Muralis.

3) Unzip the Muralis-v1.13-ut4mod.zip file.

4) Double click the Muralis-v1.13.ut4mod to start the installation.

5) Follow the on-screen instructions.

To install the Muralis-v1.13.zip file, unzip the contents
into your UT2004 directory.

If you have problems, visit our forums and read the FAQ at
http://forums.ascensiongames.com/


************************************************************
* 4.  OVERVIEW
************************************************************
Muralis - "A crown given to the first soldier over the wall
      of a besieged city."

Muralis is the ultimate multiplayer hand-to-hand combat
experience that combines all the elements you've come to enjoy
from Unreal Tournament 2004 to 3rd person fighting games
like Oni.

"After the Muralis will come his brethren." Lead your kind in
the revolution or be the ones to stop them. Either way it will
take team work to be alive at the end of the day.


Players can punch and kick in any combination they choose. They
can also use special weapons such as swords and claws.

Current features include:
    -hand to hand combat
    -Special moves
    -Target locking
    -Team based combat
    -Multiplayer Bots
    -Melee weapons
    -Easy to use combos
New features with v1.05
        -Ranged combat
        -New character
        -More moves
        -2 maps
        -Death Match
New features with v1.11
        -Tutorial
        -Ranged Weapons
        -New map
        -Invasion gametype unlocked


Please visit us on the web at http://www.ascensiongames.com/


************************************************************
* 5.  KEY COMMANDS
************************************************************
 Default keybindings

W - Forward

S – Backward

A – Left

D – Right



Left Click (LC) – Punch

Right Click Button (RC) – Kick


Jump – “Space bar” (longer key press yield greater jump height)


Duck / Crouch – “C” key

-Roll forward – (while crouching) “W”

-Roll backward – (while crouching) “S”

-Roll left – (while crouching) “A”

-Roll right – (while crouching) “D”


    New Default Keybindings
  --------------------------

Evade / Block - “Q” key

-Evade forward – (while blocking)”W”

-Evade backward– (while blocking)”S”

-Evade left – (while blocking)”A”

-Evade right – (while blocking)”D”




Target Lock – “F” key

Cycle Target - "F" key

Break Target Lock - Slide the mouse any direction away from your target

Equip Hand to Hand – “1” key

Equip Melee – “2” key

Equip Ranged - "3" key

Getup - (while knocked down) "S"


************************************************************
* 6.  GAMEPLAY
************************************************************

Muralis combat is straight forward. By combining simple directional
key presses with mouse clicking you’ll be able to uncover the multitude
of combo’s and devastating attacks to give you the upper hand in combat.
The Muralis combat engine gives the player an attack buffer “queuing” up
your next attack before the first is completed.

Combos:

To do a basic combo, left or right click up to four times in any order,
if all attacks land, you will have done a 4 hit combo.

Muralis also has a detailed “open” combo system. By “open” we mean you can
do any attacks in any order you choose, with the only limitation being the
amount of stamina you have. Each move you do has a stamina cost to it, if
your character runs out, you will be unable to attack, and must retreat
from battle to recover.

Hit Effects:

Stuns:

Various attacks can stun your opponent when successful. Upon a successful
attack, your opponent will be incapacitated for a short amount of time,
allowing you to follow up with more attacks, resulting in combos. Stuns
do little damage, and cost a lot to perform, and their effects do not stack.
To perform a stun attack, tap a direction and punch or kick.
(example: tap "a" + left click )*each character has different stagger attacks*

Staggers:

Each character in Muralis has special staggering attacks. These attacks are
useful when the opponent is blocking and you wish to counter his / her block.
Stagger attacks have higher stamina cost than stuns and also do more damage.
To perform a stagger attack, hold a direction and punch or kick.
(example: tap "a" + left click) *each character has different stagger attacks*

Launchers:

Launchers are used to propel your opponent in the air in a specified direction.
When a character is launched up you can follow up with other attacks to perform
air combos. When a character hits the ground from a launch, they are automatically
knocked down. Launchers are heavy attacks that have high stamina cost and also do
more heavy damage.To perform a Launching (upward)attack, hold a direction and punch
or kick. (example: tap "a" + left click) *each character has different launching attacks*

**By tapping crouch during an upward launch attack you are able to quickly jump up
after them to follow up with air combos. This technique may take some practice but
when executed correctly can be devastating to your opponent.**

Knocked Down:

Many attacks, like leg sweeps will knock your opponent the ground. This allows you
to follow up with ground attacks. These attacks cost moderate stamina and do moderate damage.

Melee weapons:

Each Muralis character has a unique melee weapon, when equipped the combat is similar
to hand to hand, having the same hit effects, at higher stamina cost and damage.

 Target Locking:

Target locking is a feature that allows players to execute complex key combos and
keeping your character facing its target. There are evasive moves you can use while
in target lock mode evade your opponent, giving you better position to launch counter attacks.

Super moves:

Characters in Muralis each have unique abilities that showcase each characters strengths.
Below you will find some of the developer’s thoughts and techniques used when playing a character.

  Flax:

Flax can execute unique super moves while he has his energy claws equipped ( 2 ) by
hitting either forward (W) + right click, backward (S) + right click or tap forward + back + right click.

  Grim:

Grim is able to deal extra damage by tapping crouch (c) + left click (LC).
Grim can also drain Special from all enemies around him by tapping crouch (c) + right click (RC).

  Spike:
Spike can fling many organic spikes at his opponents by tapping left, hold left + left click (LC) OR
by tapping right, hold right + left click (LC) OR (while blocking) left click (LC).

  Verde:
Verde can discharge energy blasts by double tapping forward + left click OR
double tapping forward + right click.

Final Thoughts:

Team play in Muralis is rewarded  with bonus stamina. If you are part of a team, and
are fighting with opponents, when you or your teammates scores a frag, you will receive
a stamina boost, so the better you are doing the better your teammates can do, and likewise.
This is extremely handy in large scale battles as it enables your team to go into a frenzy.

There are also bonus stamina points given for high hitting combos, and kill strikes.
The longer the combo, the bigger the bonus. A kill strike is when your attack kills an opponent;
this also gives you a big bonus.

Muralis has a nice open combat system, we recommend playing around with it, and seeing
how each attack works in relation to the next. If you’re having difficulty playing, try
starting a LAN server and putting in a bot on the “novice” setting. This should allow you
to practice getting the timing just right for combos without the threat of being attacked.
For an example of combos and possible gameplay hints, check out the Muralis Game Play Movie, at: http://ascensiongames.com/downloads/Muralis-Gameplay-LowRez.zip

If you have any questions or feedback you can reach the mod developers directly at:
http://forums.ascensiongames.com

Thanks for playing Muralis.


~The Muralis Mod development team.


************************************************************
* 7.  COMBOS
************************************************************
Combos in Muralis are accomplished by using different key
combinations.

Definitions of Moves
====================
Knockdown    - Any move that knocks an opponent to the ground.
Launcher/Stagger - A big heavy attack that is used to force a
           blocking opponent to drop their block or an
           unblocking opponent to be thrown.
Stun         - A move that forces an unblocking opponent to
           become temporarily incapacitated.
Disarm       - Cause the opponent to unequip their weapon.

Keys
====
F = Hold Move Forward
B = Hold Move Back
L = Hold Move Left
R = Hold Move Right
C = Hold Crouch
J = Hold Jump
TF = Tap Move Forward
TB = Tap Move Back
TL = Tap Move Left
TR = Tap Move Right
TC = Tap Crouch
TJ = Tap Jump
P = Punch
K = Kick

Here are the most common moves.

Description     Key Combinations
===========     ================
Direction Punch     F + P, L + P, B + P, R + P
Launcher Kick(Flax) F + K, L + K, B + K, R + K
Launcher Kick(Grim) F + P, L + P, B + P, R + P
Launcher Attack(FLAX)   Any Launcher + TC
Dashing (Flax)      TC + F
Stuns           TL + P, TR + P
Disarm          TF + K
Jump Punch      TJ + P
Jump Kick       TJ + K
Sweep           C + K
Combo Punch     P * (1-4)
Combo Kick      K * (1-4)
Complex Combos      P, K, P, K or any combination there of
Rolls           C + F, C + L, C + R, C + B
Dodge           Hold Block + Direction
Claw Combo 1(Flax)  P * (1-4) with Claws out


************************************************************
* 8.  TROUBLESHOOTING
************************************************************
Issue:

Solution:

Post to the AscensionGames.com forums if you have any additional
questions or comments. http://www.ascensiongames.com/


************************************************************
* 9.  CREDITS
************************************************************
    Game Design         - Myk Sanders, Chris Byrne
    Lead Animator       - Chris Byrne
    Modelers            - Eric Rea, Myk Sanders, Chris Byrne, Gene Vaughn
    Animators           - Eric Rea, Myk Sanders, Chris Byrne, Gene Vaughn
    Combat Design       - Chris Byrne
    Character Design    - Jonathan Olabre, Ben Bobzien, Gene Vaughn
    Graphic Design      - Jonathan Olabre
    Concept Design      - David Ketcherside, Ben Bobzien
    Engineers           - Dan Nations, Andrew Patzwald
    Sound               - Raison Varner
    Lead Level Designer - David Ketcherside
    Level Designer      - Nic Smith
    Testing             - Everyone
    PR                  - Keith Sink

    A special thank you goes out to our wives and
    significant others for their support and cottage Lake Subway
    for their tasty sandwiches and
    IdeaServed.com, Extreme-Players.de, FileFront.com, FilePlanet.com,
    Unreal Nucleus, and Gamers Hell for hosting mirrors!


    Visit us on the web at http://www.ascensiongames.com/


************************************************************
* DISCLAIMER
************************************************************
You can use this product at your own risk. Ascension Games
will not be held responsible for any damage to software,
hardware or anything else due to the use of this software.

Copyright (c) Ascension Games, 2003-4

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Registered 28th October 2004

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