This weapon modification replaces the old airstrike target painter with something a little more "flashy".
HEALTH WARNING: Do NOT use this if you're playing the game in a dark room (not that you should be playing UT2004 in a dark room anyway), or you WILL suffer retinal damage. Trust me on that, I found out the hard way...
NUCLEAR STRIKE PAINTER v1.0 ~ by MiracleMatter ---------------------------------------------- FileName: NuclearStrike_1.1.zip Version: 1.1 ReleaseDate: October 18, 2006 Type: Single Weapon Modification Author: Miracle Matter EMail: email@example.com Description: This weapon is dedicated to anybody who thinks the current airstrike in UT2004 is just a little... well, useless. This weapon calls in a Phoenix bomber that drops a single small-scale nuclear device, with an explosion over twice the diameter of the Redeemer's, and which also leaves a blinding mushroom cloud of thick smoke for about 20 seconds. I personally find it very impressive to watch, and it's not just show, either. This thing can kill a fresh Leviathan in ONE HIT, if you can get the bomb to land a direct hit. Changes: v1.0 - Original release. v1.1 - Added a better flash to the explosion, increased damage radius a bit, decreased damage slightly, reduced bomb's falling speed, and toned down the particle effects. It looks truly fearsome now, and can still take out a full-armor Levi. Installation: StrikePainter.ucl/u -> System Nuclear Strike Readme.txt -> Help Zip file has path info: just unzip to your UT2004 folder. For Multiplayer: To use the Nuclear Strike Painter on a server, add the following lines to your UT2004.ini at the end of the [Engine.GameEngine] paragraph: ServerPackages=StrikePainter I have not tested it online, but it is a very simple change to the Target Painter and Redeemer explosion, so I hope there is no problem. Of course, if there is, be sure to e-mail me. System Requirements: Above average. Despite the new explosion, I still get framerate hitches sometimes, but not nearly as often or as bad as before. Construction Time: Took a total of about 8 hours to make, and most of that was getting the explosion to look just right. Credits: Me, MiracleMatter, because I made it, Epic and Digital Extremes, for the game, God, my family, blah blah blah. We all know the drill.
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