ONS-Castaway

Fun as hell!!!

I must commend the author for making a map with such a simple design and great play!

It's a small island sectioned of...

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Fun as hell!!!

I must commend the author for making a map with such a simple design and great play!

It's a small island sectioned off by the surrounding landscape... you know the rest... boom! boom! Die Beeoch!

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Download 'onscastaway.zip' (1.38MB)

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ONS-Castaway

Map for Unreal Tournament 2004

b1.00

----------------------------

Title: Castaway

Filename: ONS-Castaway.zip

Author: Enos Shenk

eMail Address: eshenk@comcast.net

Website URL: http://www.paintballchat.net

Release Date: April 19 2004

Credits:

Major boredom for making me build this.

Other levels by author:
(UT2004)
ONS-Stranglehold
ONS-LunaticFringe
ONS-DeadSimple

(Classic UT)
DM-Tower
DM-Comm
DM-Claustrophobia

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Play Information

----------------

Game: Unreal Tournament 2004

Level Name: ONS-Castaway

Game Type: Onslaught

Botmatch: Yes

Single Player: With bots, sure

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Meshes: Nope

New Scripts: No

New Sounds: No

New Music: No

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Construction

------------

Base: From scratch

Build Time: About 2 days

Recommended # of Players: 8-12

Editor(s) Used: UnrealEd 3.0, PhotoShop 7.0

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Installation

------------

Unzip to your /maps subdirectory. Launch the map from either the instant action menu,
or by issuing "open ons-castaway" at the console.



============================================================

Author's Notes

--------------

I was bored, i felt like building a map, so i whipped up a simple terrain. I thought it would
make a good desert island, so i leaned that direction. Finished the terrain, actors, and basic
pathnoding in one night or so, it played pretty well, so i decided to spiff it up with details
like trees and little oasisis (oases?).

The bots are pretty ferocious on this, they dont get stuck anywhere usually, and typically
play the map pretty good.

============================================================


Copyright / Permissions

-----------------------

This level is copyright 2004, by Enos Shenk

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.


Authors may NOT use the static meshes/prefabs/textures from this map without explicit
permission.


You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

============================================================

============================================================

ReadMe Template stolen from someone elses map. Sorry.

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Enos Shenk


50 XP


Registered 13th May 2004

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