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ONS-ChainsIsileFinal - Unreal Tournament 2004 Mods, Maps, Patches & News - GameFront

ONS-ChainsIsileFinal

Smaller map, but all the bloodshed you'd expect from unreal. very nice map... one of the favs on custom map servers:)

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Smaller map, but all the bloodshed you'd expect from unreal.

very nice map... one of the favs on custom map servers:)

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ONS-ChainsIsile-Final
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	-kurt'commander_keen'Loeffler

Discription:
deep in the pacific ocean 50 miles
off the coast of hawaii is a small
group of islands.


welcome to paradise.



PlayerLoad:
4-6 players



Changes from first release:

-added avril in the weapon lockers in the bases

-got rid ov ugly overlapping where the FluidSurfaceInfo meets the low poly static water

-expanded boundaries so you should not hit the edge of the map so easyly

-new vehicle setup(no tank)

-added power node in between the 2 center nodes that is NOT used in default link setup(has 1 tank)

-added more trees to protect nodes better

-fixed skybox error some people had(i hope)

-some terrain texture changes

-added more health

-maybe more, im tired and cant think good.



editor(s):
UnrealED 3.0
3DS MAX 5
Paint Shop Pro 7


Custom Content:
StaticMesh = yes
Textures = no
script = no
Mesh = no
music = no
sound = no

construction time:
about 4-5 days.


Credits:

Kurt'Commander_keen'Loeffler (kurt_loeffler@yahoo.com)

evenyone who gave feedback and suggestions on what to change from the first release


============================
Email:

kurt_loeffler@yahoo.com

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commander_keen


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Registered 8th December 2003

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