ONS-ColdFusion][

This map plays well for it's large size. Large servers, this map is for you:)

All vehicles are very accessible almost everywhere on the...

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This map plays well for it's large size. Large servers, this map is for you:)

All vehicles are very accessible almost everywhere on the map so you'll have no problems finding your favorite one. Cool and cold atmosphere! This version has adjustments since V1.

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Download 'onscoldfusionv2.zip' (4.09MB)

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ONS-ColdFusion

Author:King Mango
Construction time about forty hours

Made for the Unreal Playground ONS mapping contest. Official requirements 
in the form of official meshes have been myLeveled.

I haxxored ONS-Dria for meshes and reskinned them.
Bots are ok but still need to figure out new pathing system.
Too bad I can't use the 1337 bot guru Cobra for the AI on this one.
Three link setups. Two of which include the leviathan.

This is a second version simply because there was an error in my first upload. I used contest meshes, but did not realize the skins were a second pack. I guess I'm a nub...
So while I had it down, I added a bunch of ruins, made the lighting dark and moody. Changed some weapon placements. Tweaked pathing. Fiddled with the trees. Rescaled my deco layer etc... you get the pic. The map is better for it though so I apologize to those who had the first one and couldn't play it... :\

I was liberal with weapons and ammo simply because it bugs the hell out of me to play a map that skimps on weaps. There's a link and avril at every locker. One Deemer, one Damage Amp, one Ion Painter, two Target Painters, three super shields, two shields, one Keg,  and minimal health. Classic sniper rifles in favor of lightining guns. (The whole point of sniping is to stay hidden... duh) Though there's not many places to actually hide, it is a rather large map so long range weapons were mandatory. I tried to plan for some tactics in the design, but this is essentially my first terrain map (I started another map for the contest but had to shelf it) so it is pretty basic in design. I like the layout though.

To install:
Unzip the archive and put the .ut2 file in your UT2004\Maps directory.
Put the .utx in your UT2004\Textures directory.
Everything esle has been myLeveled so you can do what ever you want with this readme and the screenshot.

Special thx to those who beta tested:
SabbathCat = Mad Scientist of all things UT. Maps, skins, meshes, music, textures... You always know right away if SabbathCat made something. A one of a kind style. Good Friend
Lord_Simeon = This guy can churn out five maps in the time it takes me to make one. And they're always unique and fully developed. And most of all, fun. Good Friend.
SpottedTiger = Used almost all of his suggestions, and the ones I didn't, I was just too lazy to implement. :D
AquaBlue = 1337 player. Going up against him is like playing Russian Roulette with five barrels loaded. Author of DM-GreenValley. All around nice guy.
Bot_40 = Always lurking. Bored. Terrain mapping maestro. Writes some pretty good mapping tutorials when he can be arsed. ;)

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King Mango


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Registered 12th May 2004

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