50 years have passed on the planet Ligeia and internal strife among the colonist has turned violent. Who will control the Omega Reactor when the smoke clears?
One of the best ONS maps I have seen in a while!! All of the movers and landscapes in this map provide that it is full of fun filled adventure. Like the story said the map is set 50 years into the future from the original ligeia. In that time the grass has grown and the buildings have rusted, but the tournament days are not over yet. The graphics and detail in this map rival any of the original maps by Epic, they would be lucky to have this map designer. This is a map that promises long game play whether you are playing on a server or in instant action. So download it now
ReadMe for ONS-Ligeia-OmegaReactor for Unreal Tournament 2k4 ------------------------------------------------------------ This level is copyright 2005, by Andre "MastaKilla" Knight. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. Authors may Not modify this level in any way without explicit permission from the Original Author "MastaKilla" EMAIL: firstname.lastname@example.org Title: ONS-Ligeia-OmegaReactor Filename: ONS-Ligeia-OmegaReactor Author: Andre "MastaKilla" Knight eMail Address: email@example.com Website URL: N/A Release Date: 01-30-05 Last Update: N/A Version: First Release Credits: Bigs Thanks to Kantham for his work with photoshop and the great looking planet he made for me, and also for his criticism of my map during build. Music was written by DJ Kemal, my favorite Drum and Bass DJ. Music is used without permission, but hey, i am not making any cash on this and i am promoting it. Thanks to my clan, Insane Outlaws [iO], and especially Apophis, for helping me beta test. Also to my fiancee who puts up with my constantly being on the fucking computer all day long. Oh yeah big thanks to Epic for opening up my imagination with their game and editor. One last Credit goes to Nali City and Unreal Playground for their great sites and all they do for the Unreal Community. Other levels by author: ONS-CobraPass ONS-Ligeia ONS-Ligeia-Final ONS-NoRegret-OG ONS-NoRegret-Night ONS-AnHonorableDeath ONS-AnHonorableDeath-SE ONS-AHD-TE-BV or ONS-AHD-ECE ============================================================ Play Information ---------------- Game: Unreal Tournament 2k4 Level Name: ONS-Ligeia-OmegaReactor Game Type: Oslaught Botmatch: Yes Single Player: No Teamplay: Yes New Textures: Yes New Sounds: No New Music: Yes New Mutators: No Mods: No New Static Meshes: Yes ============================================================ Construction ------------ Base: ONS-Ligeia Build Time: 2 months, over 300 hours, either im slow or the map is too big Ideal Playercount: 10-32 Editor(s) Used: UnrealEd3.0, Photoshop, MayaPLE Known Bugs: Some Movers Act Funny When Player Come In Contact With Them ============================================================ Installation ------------ Unzip ONS-Ligeia-OmegaReactor Store the *.unr or *.ut2 file in your Maps\ directory along with the others (see guide below), then either doubleclick on it, or type open ONS-Ligeia-OmegaReactor in the console, or select the Map in a Botmatch or an Internet game. Guide: *.unr and *.ut2 files go in Maps\ *.utx files go in Textures\ *.umx and *.ogg files go in Music\ *.uax files go in Sounds\ *.u, *.int, and *.ini files go in System\ *.usx files go in staticmeshes\ *.ukx files go in animations\ *.ka files go in karma\ *.upx files go in prefabs\ ============================================================ Extended Description -------------------- If you see any thing that needs attention in the map, or you just want to chat, email me. I am always up for meeting people within the Unreal Community. ============================================================ Author's Notes -------------- I am glad to be finally ready for the release of this map. I spent a long time making it, and learned a lot of new techniques in Maya, UnrealEd, and Photoshop and i am steadily improving the more i map. I did run into a ton of problems and some of them show in the map. UnrealEd can be a bitch with a level this big and that little fucking gremlin kept on me the whole time. I had invisible meshes leaving shadows, constant crashing and freezing, horrible lighting on my some of my custom stuff, and so on. Now it is finally over though and i hope everyone who plays this map has fun. i have been putting off my school work just to get this done, so now that it is, i can finally get back to studying. I am majoring in computer science at the local college. Only have a year left to go and hopefully i can get a job that pays some decent money. ============================================================ Copyright / Permissions ----------------------- This level is copyright 2005, by Andre "MastaKilla" Knight. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. Unreal® Tournament 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ============================================================ ============================================================ ReadMe created by NC3's ReadMe Generator. http://nalicity.beyondunreal.com/
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