ONS Maelstrom

Onslaught, reborn. Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but...

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Onslaught, reborn. Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well. This change, coupled with the amount of nodes results in massive alterations to gameplay mechanics. ONS-Maelstrom is like no other map made - it is a new kind of Onslaught. ***This map requires the ECE Bonus Pak!

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Screenshots
Readme
File Name:
ONS-Maelstrom.zip

Version:
1.0

Release Date: 
September 23, 2005

Map Title: 
Maelstrom

Game type: 
Onslaught

Author: 
Hunter Wiebush

eMail: 
obitus@satx.rr.com

AIM: 
hjwiebush
________________________________________
Installation:
ONS-Maelstrom.ut2 -> UT2004\Maps


System Requirements: 
Polys very low on average (normally about 70,000)
Map is CPU intensive, however.  CPU will be the bottleneck for FPS on this map - a computer with a strong CPU and a mediocre GPU will have very nice framerate.  A computer with a weak cpu, even with a very fast GPU will have trouble.


Description:
Onslaught, reborn.  Maelstrom features 23 intermediate nodes between the two cores.  Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well.  This change, coupled with the amount of nodes results in massive alterations to gameplay mechanics.  ONS-Maelstrom is like no other map made - it is a new kind of Onslaught.  ***This map requires the ECE Bonus Pak!


Version History: 
v1.0 - initial release


Construction time: 
Three months.  I'll estimate 150 hours.


Known bugs:
Bots, per the norm, tend to be idiots from time to time.


Credits:
Shambler - C0d3 H4x0R
Without him, this map would not be possible.  Shambler scripted the variable-health powernodes, as well as enemy vehicle-telefragging teleporters.

Robin O'Connell - Photographer
Provided the photograph from which this level's skybox was created.  View other photographs at her photo blog:
http://www.treknature.com/members/roconnell/photos/

Everyone at Titan Internet for their ongoing beta-testing
(http://ut2004.titaninternet.co.uk/vbb/).
This includes but is not limited to:

Fusion, Fluffy, Carth, Dr.Maniacal, Piglet, A_Spec, Shambler, Rentapest, Paulo, MoonUnit, Zofo, Jezza101, djsilt, KurlonT, ExJ, aethling, rhiridflaidd, Dundral, K0mbatan, fishfingers, CleanerWolf, moose666, KoperniK, Barrel, Keith_C

Austin Pantuso & Brandon Crawford
My texas alligator lizards
My leopard gecko, Guido
Epic, of course
SNK, developer of Crystalis, the best NES game ever.
Anyone and everyone else I forgot

________________________________________
This map is copyrighted by Hunter Wiebush, 2005.
"Sunset In A Cloud" is copyrighted by Robin O'Connell
Authors may NOT use this level as a base for their own creations without my express consent.  Feel free to open it and poke around at will though, of course.

You are allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money only with my express written consent.  If anyone needs a professional level designer, contact me.

You MAY distribute this .ut2 through any electronic network (internet, local BBS etc.), provided you include this file and leave the archive intact.
________________________________________
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

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Hunter Wiebush


50 XP


Registered 22nd May 2005

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